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RUST ANALYTICS
LIVE46,392PLY11,520SRV
QUOTE 152.228.198.143:20338 Online checked 13m ago

A Shockbyte Rust Server

Players · last
0/ 125
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,674
top 30%
Rank · 7d ago
#5,149
1525 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
2500
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:15 UTC9d ago 1 – running 0
Sun 4 Oct, 13:17 UTC10d ago 1 – 1.1 days 1
Fri 2 Oct, 09:13 UTC12d ago 2 held half 2.2 days 0
Sat 26 Sep, 14:51 UTC18d ago 2 halved by day 1 5.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average210/275+43+25.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average142/200+28+24.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average478/475+58+13.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average128/200−11−7.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250−1−4.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average137/275+17+14.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 2,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does A Shockbyte Rust Server sit in the rankings?

For the last seven days, A Shockbyte Rust Server holds rank #6,674 on player hours, in the top 30% of all ranked servers.

How full is A Shockbyte Rust Server?

0 of 125 slots on A Shockbyte Rust Server are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for A Shockbyte Rust Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does A Shockbyte Rust Server schedule its wipes?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 8 hours old.

Server Info

What is the location of A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 152.228.198.143:20338 is its address.

Is A Shockbyte Rust Server performing well?

The last 48 hours average 230 server fps, the low being 189. The entity count reached 30,788, covering buildings, deployables and all else in the world. Up to 4,065 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

A Shockbyte Rust Server runs which version of Rust?

The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

Online at this moment: A Shockbyte Rust Server. 5 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp125 (Max players): Slot count: 125; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to A Shockbyte Rust Server?

Type client.connect 152.228.198.143:20338 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp125
Max players Slot count: 125.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.