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RUST ANALYTICS
LIVE62,733PLY11,671SRV
QUOTE 152.233.71.22:28015 Offline checked 23d ago

FPS TEST

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,960
no region published
Rank · 7d ago
#12,197
2763 places down
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average306/325+66+27.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average281/325+96+51.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average325/350−77−19.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average265/300+103+63.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250+2+4.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average242/350+79+48.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on FPS TEST?

No gather rate is given in the name of FPS TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

What is the current map on FPS TEST?

A procedural map runs on FPS TEST, created by the game.

Population

What position does FPS TEST hold in the server rankings?

For the last seven days, FPS TEST holds rank #14,960 on player hours, in the top – of all ranked servers.

How many players does FPS TEST have?

At present, FPS TEST is offline; the last sighting was 23 days 1 hours ago.

Wipe Frequency

When does FPS TEST schedule its wipes?

There are too few wipes on record for FPS TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 30 days 10 hours ago the current world was created.

Server Overview

Where can FPS TEST be found?

No region is published by FPS TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 152.233.71.22:28015.

What Rust version is FPS TEST running?

Rust network protocol 2633 and build 163794 on Windows is what FPS TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is FPS TEST up, and how consistent is its uptime?

No response from FPS TEST. It was last seen 23 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 20 September 2026.

Tags & Filters

What is the meaning of the tags on FPS TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which FPS TEST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does FPS TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature FPS TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join FPS TEST?

The console route: start Rust, press F1, enter client.connect 152.233.71.22:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.