Oclium Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- #16,839 ▲853 places up
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 9.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:28 UTC5d ago | 0 | – | running | 0 |
| Wed 23 Sep, 03:00 UTC20d ago | 0 | – | 14.8 days | 0 |
| Fri 18 Sep, 23:16 UTC24d ago | 0 | – | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 431/550 | ▲+6+1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 446/500 | ▲+79+21.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 280/300 | ▼−92−24.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 417/450 | ▲+51+13.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 75/250 | ▼−27−26.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 329/425 | ▲+6+1.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Oclium Dev Server?
No gather rate is given in the name of Oclium Dev Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.
Which map is played on Oclium Dev Server?
A procedural map runs on Oclium Dev Server, created by the game.
Population
Where does Oclium Dev Server sit in the rankings?
For the last seven days, Oclium Dev Server holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How many players does Oclium Dev Server have?
0 of 10 slots on Oclium Dev Server are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
How does Oclium Dev Server handle wipe day?
An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Oclium Dev Server schedule its wipes?
Oclium Dev Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was created.
Server Details
What is the location of Oclium Dev Server?
For Oclium Dev Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 152.37.196.217:28015 is its address.
Oclium Dev Server runs which version of Rust?
The version in use at Oclium Dev Server: Rust network protocol 2634 and build 167058, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is Oclium Dev Server up, and how consistent is its uptime?
Online at this moment: Oclium Dev Server. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Oclium Dev Server?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Oclium Dev Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Oclium Dev Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Oclium Dev Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join Oclium Dev Server?
Type client.connect 152.37.196.217:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.