HARD | RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,587 top 30%
- Rank · 7d ago
- #6,401 ▼186 places down
- Last wipe
- 5d ago monthly schedule
- Next wipe
- 21d 23h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 30 max players per team
- Gather rate
- – no rate in the name
- Score
- 22 player hours, last seven days
- Map
- 4000 Procedural Map · seed 13472
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 2.2 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 21d 23hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 11:05 UTC5d ago | 2 | – | running | 1 |
| Fri 2 Oct, 03:21 UTC12d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Wed 30 Sep, 02:28 UTC14d ago | 3 | halved by day 1 | 2 days | 1 |
| Sun 27 Sep, 22:37 UTC16d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 23/1000 | ▼−38−62.2% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−10−52.4% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 58/700 | ▼−1−1.7% | |
| 4 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 14/650 | ▼−4−23.3% | |
| 5 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 63 on average | 54/200 | ▼−1−1.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 59 on average | 242/700 | ▼−84−25.8% |
Quick answers
from the figures on this pageMap and Rules
How is HARD | RUST configured in terms of rules and settings?
The name of HARD | RUST carries no gather rate. Group size is capped at 30 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Which map is played on HARD | RUST?
The map on HARD | RUST is procedural, size 4,000, with seed 13472, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does HARD | RUST hold in the server rankings?
For the last seven days, HARD | RUST holds rank #6,587 on player hours, in the top 30% of all ranked servers.
How full is HARD | RUST?
0 of 100 slots on HARD | RUST are filled right now. The seven-day average is 0 players, with a peak of 2. At 12:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How does HARD | RUST handle wipe day?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
How often does HARD | RUST wipe?
Once a month, at the force wipe, HARD | RUST wipes. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 5 days 7 hours old. Its tags list a wipe each month.
Server Details
Where can HARD | RUST be found?
For HARD | RUST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 152.89.199.21:35700.
Is HARD | RUST performing well?
The last 48 hours average 106 server fps, the low being 75. At its peak it held 100,036 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,756 MB. A climbing entity count plus low fps is the lag players report.
HARD | RUST runs which version of Rust?
The build is Rust network protocol 2634 and build 167398 on Windows, running on HARD | RUST. Joining requires the same protocol on your game, which Steam updates.
How reliable is HARD | RUST and is it currently online?
HARD | RUST is up. It is taking players now. Its own uptime figure dates the last restart to roughly 21 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 24 September 2026.
Tags & Filters
How should you interpret the tags on HARD | RUST?
Published by HARD | RUST for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams take no more than 30; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; jp0 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does HARD | RUST show up in Rust Analytics lists and filters?
These Rust Analytics lists include HARD | RUST: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Connection
What is the process to join HARD | RUST?
The console route: start Rust, press F1, enter client.connect 152.89.199.21:35700. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://nsk15.gamestores.app/.
Server tags
what each one meansPublished as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z
Game
gmvanilla
mp100
ts30
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.