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RUST ANALYTICS
LIVE78,183PLY11,718SRV
QUOTE 152.89.199.21:35700 Online checked 11m ago

HARD | RUST

monthly wipes vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,587
top 30%
Rank · 7d ago
#6,401
186 places down
Last wipe
5d ago
monthly schedule
Next wipe
21d 23h
Thu 5 Nov, 19:00 UTC FW
Group limit
30 max
players per team
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
4000
Procedural Map · seed 13472
First seen
24 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 23h

The force wipe · high confidence

usual gap
2.2 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 21d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:05 UTC5d ago 2 – running 1
Fri 2 Oct, 03:21 UTC12d ago 2 halved by day 2 7.3 days 0
Wed 30 Sep, 02:28 UTC14d ago 3 halved by day 1 2 days 1
Sun 27 Sep, 22:37 UTC16d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average23/1000−38−62.2%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−10−52.4%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average58/700−1−1.7%
4666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average14/650−4−23.3%
5SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 63 on average54/200−1−1.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 59 on average242/700−84−25.8%

Quick answers

from the figures on this page

Map and Rules

How is HARD | RUST configured in terms of rules and settings?

The name of HARD | RUST carries no gather rate. Group size is capped at 30 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on HARD | RUST?

The map on HARD | RUST is procedural, size 4,000, with seed 13472, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does HARD | RUST hold in the server rankings?

For the last seven days, HARD | RUST holds rank #6,587 on player hours, in the top 30% of all ranked servers.

How full is HARD | RUST?

0 of 100 slots on HARD | RUST are filled right now. The seven-day average is 0 players, with a peak of 2. At 12:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How does HARD | RUST handle wipe day?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

How often does HARD | RUST wipe?

Once a month, at the force wipe, HARD | RUST wipes. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 5 days 7 hours old. Its tags list a wipe each month.

Server Details

Where can HARD | RUST be found?

For HARD | RUST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 152.89.199.21:35700.

Is HARD | RUST performing well?

The last 48 hours average 106 server fps, the low being 75. At its peak it held 100,036 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,756 MB. A climbing entity count plus low fps is the lag players report.

HARD | RUST runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on HARD | RUST. Joining requires the same protocol on your game, which Steam updates.

How reliable is HARD | RUST and is it currently online?

HARD | RUST is up. It is taking players now. Its own uptime figure dates the last restart to roughly 21 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 24 September 2026.

Tags & Filters

How should you interpret the tags on HARD | RUST?

Published by HARD | RUST for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams take no more than 30; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; jp0 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does HARD | RUST show up in Rust Analytics lists and filters?

These Rust Analytics lists include HARD | RUST: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Connection

What is the process to join HARD | RUST?

The console route: start Rust, press F1, enter client.connect 152.89.199.21:35700. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://nsk15.gamestores.app/.

Server tags

what each one means

Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slot count: 100.
ts30
Group limit Teams take no more than 30.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Other

jp0
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.