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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 153.170.109.3:28020 Offline checked 22h ago

Test

modded
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#16,485
525 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
CraggyIsland
First seen
18 Sep 2026
no hostname published

Players

AveragePeakWipe
0123408:0009:0010:0011:00Wiped Tue 13 Oct, 08:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 5

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:29 UTC1d ago – – running 0
Thu 1 Oct, 18:03 UTC FW12d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC13d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC17d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC19d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC21d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average85/300−40−31.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average84/225−11−11.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−2.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average30/1000−24−44.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−16−72.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average24/700−59−71.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

No gather rate is given in the name of Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. VAC is active.

Activity

Where does Test sit in the rankings?

For the last seven days, Test holds rank #15,960 on player hours, in the top 71% of all ranked servers.

What is the population on Test?

Right now, Test is offline; the last sighting was 22 hours ago. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at Test?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 5 the crowd dropped below half.

How often does Test wipe?

Test wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 24 hours.

Server Details

What is the location of Test?

There is no region published for Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 153.170.109.3:28020 is its address.

What Rust version is Test running?

The version in use at Test: Rust network protocol 2634 and build 167584, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Test up, and how consistent is its uptime?

Offline at this moment: Test. Last seen 22 hours ago. 7 full days have passed with 3% uptime, 5 of 168 hours. First sighting by Rust Analytics: 18 September 2026.

Tags and Rankings

How should you interpret the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; modded (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Test?

The following Rust Analytics lists feature Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Test?

Type client.connect 153.170.109.3:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

modded
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.