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RUST ANALYTICS
LIVE41,879PLY11,465SRV
QUOTE 154.16.169.250:28080 Online checked 8m ago

Zombie Homeland

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#16,709
749 places up
Last wipe
78d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 481970
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average84/300−41−32.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average81/225−14−14.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average25/1000−29−54.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−15−67.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average21/700−62−74.8%

Quick answers

from the figures on this page

Rules & Settings

How is Zombie Homeland configured in terms of rules and settings?

The name of Zombie Homeland carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Zombie Homeland?

A procedural map of size 4,500 with seed 481970 runs on Zombie Homeland, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of Zombie Homeland?

In the top 71% of all ranked servers, Zombie Homeland is #15,960 on player hours over the last seven days.

What is the population on Zombie Homeland?

On Zombie Homeland, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Frequency

How often does Zombie Homeland wipe?

There are too few wipes on record for Zombie Homeland to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 78 days 8 hours.

Server Info

What is the location of Zombie Homeland?

There is no region published for Zombie Homeland. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 154.16.169.250:28080.

Is Zombie Homeland performing well?

Server fps over the last 48 hours: 109 on average, 79 at the lowest. At its peak it held 131,509 entities: buildings, deployables and the rest of the world. The memory ceiling reached 7,889 MB. Low fps and growing entities are the source of felt lag.

Zombie Homeland runs which version of Rust?

The version in use at Zombie Homeland: Rust network protocol 2631 and build 158240, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Zombie Homeland up, and how consistent is its uptime?

The server is live: Zombie Homeland is online. 16 days 20 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Zombie Homeland?

These tags are published by Zombie Homeland and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Build 158240; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Zombie Homeland show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Zombie Homeland: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join Zombie Homeland?

The console route: start Rust, press F1, enter client.connect 154.16.169.250:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build Build 158240.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.