Zombie Homeland
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,960 top 71%
- Rank · 7d ago
- #16,709 ▲749 places up
- Last wipe
- 78d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 481970
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 84/300 | ▼−41−32.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 81/225 | ▼−14−14.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 25/1000 | ▼−29−54.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−15−67.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 21/700 | ▼−62−74.8% |
Quick answers
from the figures on this pageRules & Settings
How is Zombie Homeland configured in terms of rules and settings?
The name of Zombie Homeland carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Zombie Homeland?
A procedural map of size 4,500 with seed 481970 runs on Zombie Homeland, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of Zombie Homeland?
In the top 71% of all ranked servers, Zombie Homeland is #15,960 on player hours over the last seven days.
What is the population on Zombie Homeland?
On Zombie Homeland, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.
Wipe Frequency
How often does Zombie Homeland wipe?
There are too few wipes on record for Zombie Homeland to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 78 days 8 hours.
Server Info
What is the location of Zombie Homeland?
There is no region published for Zombie Homeland. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 154.16.169.250:28080.
Is Zombie Homeland performing well?
Server fps over the last 48 hours: 109 on average, 79 at the lowest. At its peak it held 131,509 entities: buildings, deployables and the rest of the world. The memory ceiling reached 7,889 MB. Low fps and growing entities are the source of felt lag.
Zombie Homeland runs which version of Rust?
The version in use at Zombie Homeland: Rust network protocol 2631 and build 158240, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Zombie Homeland up, and how consistent is its uptime?
The server is live: Zombie Homeland is online. 16 days 20 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Zombie Homeland?
These tags are published by Zombie Homeland and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Build 158240; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Zombie Homeland show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Zombie Homeland: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What steps do I take to join Zombie Homeland?
The console route: start Rust, press F1, enter client.connect 154.16.169.250:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp50
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.