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RUST ANALYTICS
LIVE32,953PLY11,462SRV
QUOTE 155.93.191.145:28015 Offline checked 16h ago

My Rust server | Powered by AMP

Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,460
top 69%
Rank · 7d ago
–
not ranked a week ago
Last wipe
16h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75112:0013:00Wiped Tue 13 Oct, 12:31 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average173/200+37+27.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average92/200−22−19.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average331/400+63+23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average106/200+14+15.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−4−18.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average23/125−75−76.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My Rust server | Powered by AMP?

No gather rate is given in the name of My Rust server | Powered by AMP. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on My Rust server | Powered by AMP?

My Rust server | Powered by AMP uses a procedural map, which the game generates.

Population

What position does My Rust server | Powered by AMP hold in the server rankings?

In the top 69% of all ranked servers, My Rust server | Powered by AMP is #15,460 on player hours over the last seven days.

How many players does My Rust server | Powered by AMP have?

At present, My Rust server | Powered by AMP is offline; the last sighting was 16 hours ago. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 0 players.

Wipe Frequency

How often does My Rust server | Powered by AMP wipe?

The record holds too few of My Rust server | Powered by AMP's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 16 hours ago the current world was created.

Server Details

What is the server location for My Rust server | Powered by AMP?

For My Rust server | Powered by AMP, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 155.93.191.145:28015.

My Rust server | Powered by AMP runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what My Rust server | Powered by AMP runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Rust server | Powered by AMP up, and how consistent is its uptime?

No response from My Rust server | Powered by AMP. It was last seen 16 hours ago. The earliest Rust Analytics saw it was 13 October 2026.

Tags & Filters

How should you interpret the tags on My Rust server | Powered by AMP?

Published by My Rust server | Powered by AMP for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

My Rust server | Powered by AMP appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, My Rust server | Powered by AMP matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to My Rust server | Powered by AMP?

The console route: start Rust, press F1, enter client.connect 155.93.191.145:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.