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RUST ANALYTICS
LIVE78,898PLY11,729SRV
QUOTE 156.236.84.207:28115 Offline checked 14d ago

Rusthub.net | SD Preview Server [Staging]

moddedcarbon
Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,200
top 64%
Rank · 7d ago
#12,319
2881 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:17 UTC14d ago 1 – running 0
Tue 29 Sep, 20:25 UTC14d ago 2 – 0.5 days 0
Mon 28 Sep, 22:21 UTC15d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 109 on average232/999+58+33.3%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average98/999−19−16.4%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average20/150−7−25.0%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average11/100−14−56.7%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 26 on average57/100+30+113.1%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average22/100+2+11.4%

Quick answers

from the figures on this page

Server Rules

How is Rusthub.net | SD Preview Server [Staging] configured in terms of rules and settings?

The name of Rusthub.net | SD Preview Server [Staging] carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, building without gathering, in a sandbox. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is active.

Population

Where does Rusthub.net | SD Preview Server [Staging] sit in the rankings?

For the last seven days, Rusthub.net | SD Preview Server [Staging] holds rank #15,200 on player hours, in the top 64% of all ranked servers.

How full is Rusthub.net | SD Preview Server [Staging]?

At present, Rusthub.net | SD Preview Server [Staging] is offline; the last sighting was 14 days 7 hours ago.

Wipe Cycle

What happens on wipe day at Rusthub.net | SD Preview Server [Staging]?

Recent wipes at this server drew an average peak of 2 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does Rusthub.net | SD Preview Server [Staging] wipe?

There is no next wipe to predict for Rusthub.net | SD Preview Server [Staging], which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 days 10 hours old.

Server Overview

What is the server location for Rusthub.net | SD Preview Server [Staging]?

For Rusthub.net | SD Preview Server [Staging], no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 156.236.84.207:28115.

Rusthub.net | SD Preview Server [Staging] runs which version of Rust?

The build is Rust network protocol 2634 and build 166289 on Linux, running on Rusthub.net | SD Preview Server [Staging]. Joining requires the same protocol on your game, which Steam updates.

Is Rusthub.net | SD Preview Server [Staging] up, and how consistent is its uptime?

Offline at this moment: Rusthub.net | SD Preview Server [Staging]. Last seen 14 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Tags & Filters

How should you interpret the tags on Rusthub.net | SD Preview Server [Staging]?

These tags are published by Rusthub.net | SD Preview Server [Staging] and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166289 (Build): Game build: 166289; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rusthub.net | SD Preview Server [Staging] show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rusthub.net | SD Preview Server [Staging]: Modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What steps do I take to join Rusthub.net | SD Preview Server [Staging]?

The console route: start Rust, press F1, enter client.connect 156.236.84.207:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^c,gmvanilla,cs166289,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp20
Max players Capacity: 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166289
Build Game build: 166289.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Gameplay

^c
Creative Sandbox rules: nothing to gather, and the build is yours.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.