2X- Dingo Rust - Weekly-Quads
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,408 top 69% · #1629 in NA
- Rank · 7d ago
- #5,683 ▼10725 places down
- Last wipe
- 19d ago weekly schedule
- Next wipe
- 1d 12h Thu 15 Oct, 18:12 UTC
- Group limit
- quad players per team
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- 4050 Procedural Map · seed 922392180
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 7 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 5
Coming wipes
- 1d 12hThu 15 Oct, 18:12 UTC
- 8d 12hThu 22 Oct, 18:12 UTC
- 15d 12hThu 29 Oct, 18:12 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 29d 12hThu 12 Nov, 18:12 UTC
- 36d 12hThu 19 Nov, 18:12 UTC
- 43d 12hThu 26 Nov, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC19d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:12 UTC26d ago | 3 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average | 48/200 | ▼−117−71.0% | |
| 2 | [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average | 1/75 | ▼−2−62.5% | |
| 3 | US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · weekly · 3 on average | 2/200 | ▲+1 | |
| 4 | Helix 2x Weekly Solo/Duo/Trio/Quad|No BP wipes|Noob FriendlyNA · quad · 2x · weekly · 1 on average | 2/200 | ▲+2 | |
| 5 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average | 188/250 | ▲+6+3.0% | |
| 6 | WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 198 on average | 44/200 | ▼−61−58.0% |
Quick answers
from the figures on this pageMap and Rules
How is 2X- Dingo Rust - Weekly-Quads configured in terms of rules and settings?
2X- Dingo Rust - Weekly-Quads carries its gather rate in its name: 2x. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on 2X- Dingo Rust - Weekly-Quads?
The map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050, with seed 922392180, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of 2X- Dingo Rust - Weekly-Quads?
On seven-day player hours, 2X- Dingo Rust - Weekly-Quads sits at #16,408, in the top 69% across ranked servers and #1,629 in North America. In the quad group, it ranks #649.
What is the population on 2X- Dingo Rust - Weekly-Quads?
At present, 2X- Dingo Rust - Weekly-Quads is offline; the last sighting was 12 days 15 hours ago.
Wipe Cycle
How does 2X- Dingo Rust - Weekly-Quads handle wipe day?
The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 5 is where the crowd fell when it did not hold.
On what cycle does 2X- Dingo Rust - Weekly-Quads wipe?
The schedule at 2X- Dingo Rust - Weekly-Quads cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 18:12 UTC the next wipe is due. 19 days 11 hours ago the current world was created. Its tags state a wipe every week.
Server Overview
What is the server location for 2X- Dingo Rust - Weekly-Quads?
With the NA tag, 2X- Dingo Rust - Weekly-Quads lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 156.236.84.44:28060.
2X- Dingo Rust - Weekly-Quads is on which Rust version?
The version in use at 2X- Dingo Rust - Weekly-Quads: Rust network protocol 2633 and build 165217, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is 2X- Dingo Rust - Weekly-Quads and is it currently online?
No response from 2X- Dingo Rust - Weekly-Quads. It was last seen 12 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on 2X- Dingo Rust - Weekly-Quads?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America, which 2X- Dingo Rust - Weekly-Quads publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does 2X- Dingo Rust - Weekly-Quads show up in Rust Analytics lists and filters?
On Rust Analytics, 2X- Dingo Rust - Weekly-Quads matches these lists: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Joining the Server
What steps do I take to join 2X- Dingo Rust - Weekly-Quads?
The console route: start Rust, press F1, enter client.connect 156.236.84.44:28060. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^w,^v,NA,gmvanilla,cs165217,ts4,^o^z
Game
gmvanilla
mp100
ts4
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
