Eddie Catflap's Synecdoche v2.3.5J
Key statistics
the figures behind the quote- Players now
- 0/ 80 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,044 top 27% · #136 in OC
- Rank · 7d ago
- #8,743 ▲2699 places up
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 17h Thu 15 Oct, 23:35 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 29 player hours, last seven days
- Map
- 4096 Custom Map · seed 1337
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 61% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14.1 days between real wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 12
Coming wipes
- 1d 17hThu 15 Oct, 23:35 UTC
- 15d 17hThu 29 Oct, 23:35 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 29d 17hThu 12 Nov, 23:35 UTC
- 43d 17hThu 26 Nov, 23:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:35 UTC FW12d ago | 0 | – | running | 0 |
| Thu 17 Sep, 22:21 UTC26d ago | 1 | halved by day 12 | 14.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 37 on average | 6/100 | ▼−29−82.7% | |
| 2 | Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 21 on average | 7/200 | ▼−12−63.6% | |
| 3 | [NZ/AU] Whangaparusta - Wiped 02/10OC · groups of 8+ · biweekly · 4 on average | 2/126 | ▪+0−17.2% | |
| 4 | Rusty Coights All Rusty AdventuresOC · groups of 8+ · biweekly · 2 on average | 1/100 | ▪+0−25.0% | |
| 5 | [AU] Perth Rust Spot | PVP | Vanilla + QoL | FortnightlyOC · groups of 8+ · biweekly · 1 on average | 0/50 | ▼−1−100.0% | |
| 6 | BushRust | Bi-Weekly TEST | Low upkeep | Chill | QuadOC · groups of 8+ · biweekly · 1 on average | 1/125 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Eddie Catflap's Synecdoche v2.3.5J?
No gather rate is given in the name of Eddie Catflap's Synecdoche v2.3.5J. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Eddie Catflap's Synecdoche v2.3.5J?
A procedural map of size 4,096 with seed 1337 runs on Eddie Catflap's Synecdoche v2.3.5J, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.
Activity
What position does Eddie Catflap's Synecdoche v2.3.5J hold in the server rankings?
In the top 27% of all ranked servers, Eddie Catflap's Synecdoche v2.3.5J is #6,044 on player hours over the last seven days and #136 in Oceania.
How many players does Eddie Catflap's Synecdoche v2.3.5J have?
On Eddie Catflap's Synecdoche v2.3.5J, 0 players are in now, out of 80 slots. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Wipe Frequency
What can you expect on wipe day for Eddie Catflap's Synecdoche v2.3.5J?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 12 when it did not hold.
On what cycle does Eddie Catflap's Synecdoche v2.3.5J wipe?
Its tag guides the prediction, as Eddie Catflap's Synecdoche v2.3.5J has too few wipes on record to confirm its schedule. On Thursday 15 October at 23:35 UTC the next wipe is due. Its world now is 12 days 6 hours old. The tags show wipes every two weeks.
Server Details
What is the server location for Eddie Catflap's Synecdoche v2.3.5J?
In Oceania, Eddie Catflap's Synecdoche v2.3.5J lists itself with the OC tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.211.1.239:28115.
What is the performance like on Eddie Catflap's Synecdoche v2.3.5J?
Server fps over the last 48 hours: 66 on average, 30 at the lowest. The entity count reached 171,074, covering buildings, deployables and all else in the world. Memory use peaked at 7,013 MB. Low fps and growing entities are the source of felt lag.
Eddie Catflap's Synecdoche v2.3.5J runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Eddie Catflap's Synecdoche v2.3.5J. The protocol has to match for you to join, and Steam applies that update.
How reliable is Eddie Catflap's Synecdoche v2.3.5J and is it currently online?
Eddie Catflap's Synecdoche v2.3.5J is up. It is taking players now. 8 days 17 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 14 September 2026.
Tags & Filters
What is the meaning of the tags on Eddie Catflap's Synecdoche v2.3.5J?
These tags are published by Eddie Catflap's Synecdoche v2.3.5J and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp80 (Max players): Slot count: 80; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): Oceania is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Eddie Catflap's Synecdoche v2.3.5J show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Eddie Catflap's Synecdoche v2.3.5J: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Eddie Catflap's Synecdoche v2.3.5J?
Type client.connect 157.211.1.239:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/twAFAAyspD.
Server tags
what each one meansPublished as mp80,ptrak,$r?,v2634,^b,OC,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp80
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
