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RUST ANALYTICS
LIVE79,176PLY11,677SRV
QUOTE 157.211.1.239:28145 Offline OC checked 6d ago

Eddie Catflap's 16 Islands v31

biweekly wipes moddedoxide
Players · last
0/ 80
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 80
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,881
top 49% · #174 in OC
Rank · 7d ago
#10,662
219 places down
Last wipe
7d ago
biweekly schedule
Next wipe
6d 12h
Wed 21 Oct, 04:12 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 49% of all ranked servers, top 79% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeWednesday 21 October, 04:12 UTCin 6d 12h

Its biweekly schedule tag · low confidence

usual gap
10 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 6d 12hWed 21 Oct, 04:12 UTC
  2. 20d 12hWed 4 Nov, 04:12 UTC
  3. 22d 3hThu 5 Nov, 19:00 UTCFW
  4. 34d 12hWed 18 Nov, 04:12 UTC

The first 48 hours of its last wipes

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 04:12 UTC7d ago 1 – running 1
Sun 27 Sep, 04:32 UTC17d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 33 on average16/100+6+58.7%
2Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 18 on average4/200−1−26.2%
3[NZ/AU] Whangaparusta - Wiped 02/10OC · groups of 8+ · biweekly · 3 on average0/126+0
4Rusty Coights All Rusty AdventuresOC · groups of 8+ · biweekly · 2 on average1/100+0+0.0%
5[AU] Perth Rust Spot | PVP | Vanilla + QoL | FortnightlyOC · groups of 8+ · biweekly · 1 on average1/50+0+0.0%
6Alone & AfraidOC · no group limit · biweekly · 1 on average1/50+1

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Eddie Catflap's 16 Islands v31?

No gather rate is given in the name of Eddie Catflap's 16 Islands v31. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on Eddie Catflap's 16 Islands v31?

The map on Eddie Catflap's 16 Islands v31 is procedural, size 6,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

Where does Eddie Catflap's 16 Islands v31 sit in the rankings?

In the top 49% of all ranked servers, Eddie Catflap's 16 Islands v31 is #10,881 on player hours over the last seven days and #174 in Oceania.

How full is Eddie Catflap's 16 Islands v31?

At present, Eddie Catflap's 16 Islands v31 is offline; the last sighting was 6 days 3 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Schedule

How does Eddie Catflap's 16 Islands v31 handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does Eddie Catflap's 16 Islands v31 wipe?

Its tag guides the prediction, as Eddie Catflap's 16 Islands v31 has too few wipes on record to confirm its schedule. On Wednesday 21 October at 04:12 UTC the next wipe is due. 7 days 11 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Info

What is the location of Eddie Catflap's 16 Islands v31?

With the OC tag, Eddie Catflap's 16 Islands v31 lists itself in Oceania. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.211.1.239:28145 is its address.

Eddie Catflap's 16 Islands v31 runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Eddie Catflap's 16 Islands v31. Joining requires the same protocol on your game, which Steam updates.

Is Eddie Catflap's 16 Islands v31 up, and how consistent is its uptime?

Eddie Catflap's 16 Islands v31 is down. The last time we saw it was 6 days 3 hours ago. 8% is its uptime for the last 7 full days, 14 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Eddie Catflap's 16 Islands v31?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp80 (Max players): Capacity: 80 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; OC (Oceania): Oceania is its browser listing, which Eddie Catflap's 16 Islands v31 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Eddie Catflap's 16 Islands v31 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Eddie Catflap's 16 Islands v31: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connection

What is the process to join Eddie Catflap's 16 Islands v31?

Type client.connect 157.211.1.239:28145 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/twAFAAyspD.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,OC,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp80
Max players Capacity: 80 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

OC
Oceania Oceania is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.