Skip to the page
RUST ANALYTICS
LIVE53,582PLY11,535SRV
QUOTE 157.211.49.86:28115 Online checked 11m ago

Aussie PvE | Modded | AU/OCE

moddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,459
top 69%
Rank · 7d ago
#13,940
1519 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC7d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW12d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC20d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50−1−100.0%
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 149 on average194/275+43+28.7%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average26/100+11+72.4%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 100 on average117/175−162−58.0%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average13/150−1−9.8%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 34 on average18/100−1−6.1%

Quick answers

from the figures on this page

Server Rules

How is Aussie PvE | Modded | AU/OCE configured in terms of rules and settings?

No gather rate is given in the name of Aussie PvE | Modded | AU/OCE. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Aussie PvE | Modded | AU/OCE?

The map on Aussie PvE | Modded | AU/OCE is procedural, size 4,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?

In the top 69% of all ranked servers, Aussie PvE | Modded | AU/OCE is #15,459 on player hours over the last seven days.

How many players does Aussie PvE | Modded | AU/OCE have?

0 of 100 slots on Aussie PvE | Modded | AU/OCE are filled at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 0 players.

Wipe Cycle

How does Aussie PvE | Modded | AU/OCE handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 17 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1.5 when it did not hold.

When does Aussie PvE | Modded | AU/OCE schedule its wipes?

There is no next wipe to predict for Aussie PvE | Modded | AU/OCE, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 5 hours.

Server Overview

Where can Aussie PvE | Modded | AU/OCE be found?

No region tag is published by Aussie PvE | Modded | AU/OCE, though its name points to Oceania. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.211.49.86:28115.

What is the performance like on Aussie PvE | Modded | AU/OCE?

The last 48 hours average 157 server fps, the low being 115. 198,379 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,557 MB. Low fps and growing entities are the source of felt lag.

Aussie PvE | Modded | AU/OCE is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what Aussie PvE | Modded | AU/OCE runs. Joining requires the same protocol on your game, which Steam updates.

Is Aussie PvE | Modded | AU/OCE up, and how consistent is its uptime?

Online at this moment: Aussie PvE | Modded | AU/OCE. 2 days 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 96% uptime, 162 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.

Server Tags

How should you interpret the tags on Aussie PvE | Modded | AU/OCE?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Aussie PvE | Modded | AU/OCE publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Aussie PvE | Modded | AU/OCE?

The following Rust Analytics lists feature Aussie PvE | Modded | AU/OCE: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Aussie PvE | Modded | AU/OCE?

The console route: start Rust, press F1, enter client.connect 157.211.49.86:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.