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RUST ANALYTICS
LIVE49,513PLY11,536SRV
QUOTE 157.85.85.10:22459 Online checked 11m ago

A Sharkbite test server

moddedoxide
Players · last
0/ 25
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,886
top 72%
Rank · 7d ago
#15,970
84 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3600
Custom Map · seed 50000
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:12 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average98/300−56−36.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average35/225−120−77.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average18/1000−23−55.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average4/1000−7−63.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average29/700−11−27.8%

Quick answers

from the figures on this page

Map and Rules

How is A Sharkbite test server configured in terms of rules and settings?

The name of A Sharkbite test server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Sharkbite test server?

A procedural map of size 3,600 with seed 50000 runs on A Sharkbite test server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Population

What position does A Sharkbite test server hold in the server rankings?

In the top 72% of all ranked servers, A Sharkbite test server is #15,886 on player hours over the last seven days.

How full is A Sharkbite test server?

0 of 25 slots on A Sharkbite test server are filled right now. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for A Sharkbite test server?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does A Sharkbite test server wipe?

There are too few wipes on record for A Sharkbite test server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 7 days.

Server Overview

What is the location of A Sharkbite test server?

For A Sharkbite test server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.85.10:22459.

Is A Sharkbite test server performing well?

The last 48 hours average 106 server fps, the low being 74. The entity count reached 69,328, covering buildings, deployables and all else in the world. The memory ceiling reached 5,246 MB. Low fps and growing entities are the source of felt lag.

A Sharkbite test server runs which version of Rust?

The build is Rust network protocol 2634 and build 167231 on Linux, running on A Sharkbite test server. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Sharkbite test server and is it currently online?

A Sharkbite test server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 days 22 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 4 October 2026.

Tags and Rankings

What is the meaning of the tags on A Sharkbite test server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): It runs build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which A Sharkbite test server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

A Sharkbite test server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature A Sharkbite test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join A Sharkbite test server?

Type client.connect 157.85.85.10:22459 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp25
Max players Capacity: 25 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build It runs build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.