A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,912 top 72%
- Rank · 7d ago
- #16,709 ▲797 places up
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 298/375 | ▲+76+34.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 256/300 | ▲+50+24.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 371/375 | ▲+6+1.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 247/300 | ▲+59+31.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 30/250 | ▼−4−12.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 248/400 | ▲+82+49.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of A Shockbyte Rust Server?
In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,912 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
0 of 40 slots on A Shockbyte Rust Server are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
When does A Shockbyte Rust Server schedule its wipes?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 22 hours old.
Server Info
Where can A Shockbyte Rust Server be found?
There is no region published for A Shockbyte Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 157.85.85.117:24069 is its address.
Is A Shockbyte Rust Server performing well?
Average server fps for the last 48 hours is 247; the floor was 233. At its peak it held 8,166 entities: buildings, deployables and the rest of the world. Up to 2,935 MB of memory was used. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server is on which Rust version?
Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is A Shockbyte Rust Server up, and how consistent is its uptime?
A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 9 days 20 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 4 October 2026.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 157.85.85.117:24069 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.