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RUST ANALYTICS
LIVE72,913PLY11,632SRV
QUOTE 157.85.85.130:26023 Online checked 10m ago

Da Hood

quad moddedoxidesoftcore
Players · last
0/ 20
+024h
0% full
Day range 0 1
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 7
Rank
#4,033
top 18%
Rank · 7d ago
#5,050
1017 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
99
player hours, last seven days
Map
4500
Procedural Map · seed 1768763
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0023:0006:0021:0004:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020015:0023:0006:0021:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 18% of all ranked servers, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.1 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:10 UTC11d ago 4 – running 0
Sun 27 Sep, 16:55 UTC16d ago 1 halved by day 3 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average2/233−1−29.4%
2[RU] Seven Rust [Solo] Для НовичковEU · quad · monthly · 1 on average3/200+2+200.0%
3Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average4/100+0+0.0%
4[EA] Softcore 1quad · monthly · 116 on average183/350+12+7.1%
5[EU] Facepunch Softcore 1EU · quad · monthly · 100 on average81/400−39−32.6%
6Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average47/150+5+13.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Da Hood?

No gather rate appears in the name of Da Hood. quad caps groups at 4 players. softcore is the mode, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

What is the current map on Da Hood?

Da Hood uses a procedural map of size 4,500 with seed 1768763, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Da Hood hold in the server rankings?

In the top 18% of all ranked servers, Da Hood is #4,033 on player hours over the last seven days. In the quad group, it ranks #258.

What is the population on Da Hood?

On Da Hood, 0 players are in now, out of 20 slots. Average players over seven days: 1; peak: 7. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for Da Hood?

The average peak across its recent wipes is 2 players. 25 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 3 when it did not hold.

How often does Da Hood wipe?

The record holds too few of Da Hood's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 18 hours ago the current world was created.

Server Details

What is the server location for Da Hood?

For Da Hood, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 157.85.85.130:26023 is its address.

Is Da Hood performing well?

Average server fps for the last 48 hours is 86; the floor was 1. At its peak it held 118,026 entities: buildings, deployables and the rest of the world. Up to 4,111 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Da Hood running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Da Hood. The protocol has to match for you to join, and Steam applies that update.

Is Da Hood up, and how consistent is its uptime?

The server is live: Da Hood is online. 2 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 96% uptime, 161 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Tags & Filters

How should you interpret the tags on Da Hood?

These tags are published by Da Hood and read by the game's server browser: gmsoftcore (Game mode): Softcore rules, which are gentler; mp20 (Max players): Capacity: 20 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Da Hood appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Da Hood matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What is the process to join Da Hood?

The console route: start Rust, press F1, enter client.connect 157.85.85.130:26023. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp20
Max players Capacity: 20 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.