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RUST ANALYTICS
LIVE83,995PLY11,775SRV
QUOTE 157.85.86.112:28015 Online checked 10m ago

Jarvis

Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,839
853 places up
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 420420
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 00:58 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average445/550+20+4.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average435/500+68+18.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average280/300−92−24.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average419/450+53+14.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average75/250−27−26.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average331/425+8+2.5%

Quick answers

from the figures on this page

Rules & Settings

How is Jarvis configured in terms of rules and settings?

The name of Jarvis carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on Jarvis?

The map on Jarvis is procedural, size 4,000, with seed 420420, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of Jarvis?

In the top 71% of all ranked servers, Jarvis is #15,986 on player hours over the last seven days.

How full is Jarvis?

0 of 100 slots on Jarvis are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Jarvis?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Jarvis schedule its wipes?

No rhythm can be told for Jarvis yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 14 days 18 hours ago the current world was created.

Server Overview

What is the server location for Jarvis?

No region is published by Jarvis. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.86.112:28015 is its address.

Is Jarvis performing well?

The last 48 hours average 103 server fps, the low being 86. 86,387 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,419 MB. What players feel as lag is low fps together with a rising entity count.

Jarvis runs which version of Rust?

Rust network protocol 2634 and build 166119 on Linux is what Jarvis runs. Joining requires the same protocol on your game, which Steam updates.

Is Jarvis up, and how consistent is its uptime?

Online at this moment: Jarvis. 14 days 17 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Jarvis?

These tags are published by Jarvis and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166119 (Build): Game build: 166119; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Jarvis appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Jarvis: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Jarvis?

The console route: start Rust, press F1, enter client.connect 157.85.86.112:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166119,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166119
Build Game build: 166119.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.