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RUST ANALYTICS
LIVE35,251PLY11,475SRV
QUOTE 157.85.86.162:28618 Online checked 7m ago

DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY

quad moddedoxidesoftcore
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#5,610
top 25%
Rank · 7d ago
#5,111
499 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
36
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 25% of all ranked servers, and #337 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:58 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty AK x1000 |NoBP|TP|CLANS|SHOP|KIT|FUN| 1000x 100x 10x x10 quad · 1000x · weekly · 7 on average7/111+4+140.0%
2【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 5 on average5/150−1−11.8%
3Rusty AK x10 |BPs|TP|CLANS|SHOP|KIT|SKIN| 10x 1000x x100 x1000quad · 10x · weekly · 3 on average0/112+0
4可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 2 on average3/100+1+50.0%
5[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average30/999−1−4.3%
6[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 86 on average119/999+23+24.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

The name of DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY carries no gather rate. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

Which map is played on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

The map on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is procedural, size 3,000, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY sit in the rankings?

For the last seven days, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY holds rank #5,610 on player hours, in the top 25% of all ranked servers. Among servers in quad, it stands at #337.

What is the population on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

0 of 10 slots on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY are filled at the moment. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Wipe Cycle

How does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 2 hours after the latest wipe, the crowd reached its peak.

On what cycle does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY wipe?

There are too few wipes on record for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 14 hours ago the current world was created.

Server Info

Where can DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY be found?

For DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.86.162:28618.

How is the performance on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Server fps over the last 48 hours: 176 on average, 139 at the lowest. 49,697 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,392 MB. Low fps and growing entities are the source of felt lag.

DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is on which Rust version?

The version in use at DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY up, and how consistent is its uptime?

DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is up. It is taking players now. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 95% uptime, 159 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.

Server Tags

How should you interpret the tags on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Published by DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY for the game's server browser to read: gmsoftcore (Game mode): Softcore rules, which are gentler; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Type client.connect 157.85.86.162:28618 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp10
Max players Capacity: 10 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.