Lost, PVE, Small Map
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,923 top 49%
- Rank · 7d ago
- #9,620 ▼1303 places down
- Last wipe
- 1d ago weekly schedule
- Next wipe
- 5d 14h Mon 19 Oct, 18:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- 2000 Custom Map · seed 1
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 3 days between real wipes
- on rhythm
- 29% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 5d 14hMon 19 Oct, 18:31 UTC
- 12d 14hMon 26 Oct, 18:31 UTC
- 19d 14hMon 2 Nov, 18:31 UTC
- 22d 15hThu 5 Nov, 19:00 UTCFW
- 26d 14hMon 9 Nov, 18:31 UTC
- 33d 14hMon 16 Nov, 18:31 UTC
- 40d 14hMon 23 Nov, 18:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:31 UTC1d ago | – | – | running | 0 |
| Fri 9 Oct, 11:55 UTC4d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Tue 6 Oct, 12:16 UTC7d ago | 1 | halved by day 1 | 3 days | 0 |
| Thu 1 Oct, 18:05 UTC FW12d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 29 Sep, 20:11 UTC14d ago | 2 | – | 1.9 days | 0 |
| Tue 29 Sep, 10:59 UTC14d ago | 2 | – | 0.4 days | 0 |
| Fri 25 Sep, 10:29 UTC18d ago | 1 | halved by day 1 | 4 days | 0 |
| Thu 24 Sep, 22:34 UTC19d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average | 0/100 | ▼−1−100.0% | |
| 2 | #3 Wasilisc PvE х5EU · groups of 8+ · weekly · 6 on average | 1/200 | ▼−1−36.8% | |
| 3 | TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss ZombieEU · groups of 8+ · weekly · 6 on average | 1/250 | ▼−1−55.6% | |
| 4 | RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average | 4/50 | ▲+2+108.7% | |
| 5 | Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average | 1/30 | ▼−2−66.7% | |
| 6 | [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average | 1/75 | ▼−3−72.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Lost, PVE, Small Map?
No gather rate appears in the name of Lost, PVE, Small Map. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on Lost, PVE, Small Map?
The map on Lost, PVE, Small Map is procedural, size 2,000, with seed 1, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Population
What position does Lost, PVE, Small Map hold in the server rankings?
In the top 49% of all ranked servers, Lost, PVE, Small Map is #10,923 on player hours over the last seven days.
How full is Lost, PVE, Small Map?
0 of 40 slots on Lost, PVE, Small Map are filled right now. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Wipe Schedule
What can you expect on wipe day for Lost, PVE, Small Map?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.
On what cycle does Lost, PVE, Small Map wipe?
The prediction follows the tag because too few of Lost, PVE, Small Map's wipes are on record to confirm its schedule. On Monday 19 October at 18:31 UTC the next wipe is due. 33 hours ago the current world was created. The tags give a weekly wipe.
Server Overview
What is the server location for Lost, PVE, Small Map?
There is no region published for Lost, PVE, Small Map. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.87.139:29210 is its address.
Is Lost, PVE, Small Map performing well?
Server fps over the last 48 hours: 217 on average, 151 at the lowest. At its peak it held 56,030 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,135 MB. What players feel as lag is low fps together with a rising entity count.
Lost, PVE, Small Map is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what Lost, PVE, Small Map runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Lost, PVE, Small Map?
The server is live: Lost, PVE, Small Map is online. Its own uptime figure dates the last restart to roughly 31 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 24 September 2026.
Server Tags
What is the meaning of the tags on Lost, PVE, Small Map?
Published by Lost, PVE, Small Map for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Lost, PVE, Small Map?
These Rust Analytics lists include Lost, PVE, Small Map: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Lost, PVE, Small Map?
The console route: start Rust, press F1, enter client.connect 157.85.87.139:29210. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^p,^w,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.