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RUST ANALYTICS
LIVE33,853PLY11,451SRV
QUOTE 157.85.90.25:24938 Online checked 14m ago

A Shockbyte Rust Server

Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#12,445
top 56%
Rank · 7d ago
#16,709
4264 places up
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
17 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5207:0016:0001:0010:0019:0004:00Wiped Mon 12 Oct, 16:16 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040007:0016:0001:0010:0019:0004:00Wiped Mon 12 Oct, 16:16 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
23.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:16 UTC1d ago – – running 0
Sat 19 Sep, 10:40 UTC24d ago 2 halved by day 2 23.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average194/200−25−11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average101/200−38−27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average250/350+20+8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average102/200−29−22.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average15/250−17−52.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average84/300−34−28.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does A Shockbyte Rust Server hold in the server rankings?

For the last seven days, A Shockbyte Rust Server holds rank #12,445 on player hours, in the top 56% of all ranked servers.

How full is A Shockbyte Rust Server?

On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 2 players.

Wipe Schedule

How does A Shockbyte Rust Server handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 10 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 2 the crowd dropped below half.

When does A Shockbyte Rust Server schedule its wipes?

No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 hours ago the current world was created.

Server Overview

Where can A Shockbyte Rust Server be found?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.90.25:24938 is its address.

What is the performance like on A Shockbyte Rust Server?

The last 48 hours average 235 server fps, the low being 220. At its peak it held 8,360 entities: buildings, deployables and the rest of the world. Up to 3,070 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

A Shockbyte Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167584 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server and is it currently online?

Online at this moment: A Shockbyte Rust Server. The reported uptime puts its last restart at about 35 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join A Shockbyte Rust Server?

Type client.connect 157.85.90.25:24938 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.