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RUST ANALYTICS
LIVE34,389PLY11,456SRV
QUOTE 157.85.91.211:22457 Offline checked 16h ago

Rowdy Boys

moddedoxide
Players · last
0/ 75
+024h
0% full
Day range 0 1
7-day avg 0 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 5
Rank
#5,217
top 23%
Rank · 7d ago
#7,232
2015 places up
Last wipe
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
45
player hours, last seven days
Map
4500
Procedural Map · seed 4500
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0012:0018:0000:0006:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608006:0012:0018:0000:0006:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 08:13 UTC2d ago – – – 1
Sat 10 Oct, 20:18 UTC3d ago – – – 1
Sat 10 Oct, 11:14 UTC3d ago – – – 0
Sat 10 Oct, 11:04 UTC3d ago – – – 1
Sat 10 Oct, 10:05 UTC3d ago – – – 0
Sat 3 Oct, 22:28 UTC10d ago 4 halved by day 1 6.5 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average47/100−1−1.4%
2EU Hub 01EU · groups of 1000+ · 14 on average0/3300−40−100.0%
3My Untitled Rust Servergroups of 8+ · 1 on average2/10+1
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5FarEast Классика Для НовичковEU · groups of 8+ · weekly · 171 on average87/500−64−42.4%
6Vital Rust - EU MonthlyEU · no group limit · 82 on average74/100−13−14.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rowdy Boys?

The name of Rowdy Boys carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on Rowdy Boys?

Rowdy Boys uses a procedural map of size 4,500 with seed 4500, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of Rowdy Boys?

In the top 23% of all ranked servers, Rowdy Boys is #5,217 on player hours over the last seven days.

How many players does Rowdy Boys have?

At present, Rowdy Boys is offline; the last sighting was 16 hours ago. The mean over the last seven days is 0 players, reaching 5 at its highest. At 21:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

When does Rowdy Boys schedule its wipes?

Every few hours Rowdy Boys makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Overview

Where can Rowdy Boys be found?

For Rowdy Boys, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 157.85.91.211:22457 is its address.

What is the performance like on Rowdy Boys?

Server fps over the last 48 hours: 32 on average, 15 at the lowest. 123,719 entities is the maximum carried: buildings, deployables and everything else. Up to 5,532 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Rowdy Boys runs which version of Rust?

The version in use at Rowdy Boys: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rowdy Boys?

No response from Rowdy Boys. It was last seen 16 hours ago. 20 hours ago is when it last restarted, judging by the uptime it reports. 93% is its uptime for the last 7 full days, 157 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Server Tags

What is the meaning of the tags on Rowdy Boys?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): Slot count: 75; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which Rowdy Boys publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Rowdy Boys appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rowdy Boys: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Rowdy Boys?

The console route: start Rust, press F1, enter client.connect 157.85.91.211:22457. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players Slot count: 75.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.