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RUST ANALYTICS
LIVE52,863PLY11,542SRV
QUOTE 157.85.91.86:28852 Offline checked 5h ago

A Shockbyte Rust Server

moddedoxide
Players · last
0/ 75
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,815
top 49%
Rank · 7d ago
#6,360
4455 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
6000
Procedural Map · seed 559464932
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
0123412:0014:0018:0021:0001:0005:00

Hourly average and peak, UTC.

Server performance

05010015020012:0014:0018:0021:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:28 UTC12d ago 2 – running 0
Tue 29 Sep, 18:00 UTC14d ago 1 halved by day 1 2.3 days 1
Sun 27 Sep, 17:41 UTC16d ago 1 halved by day 1 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average129/300−71−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average140/225+5+3.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average37/1000−53−58.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average38/700−66−63.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

What is the current map on A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 6,000 with seed 559464932, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does A Shockbyte Rust Server sit in the rankings?

In the top 49% of all ranked servers, A Shockbyte Rust Server is #10,815 on player hours over the last seven days.

What is the population on A Shockbyte Rust Server?

At present, A Shockbyte Rust Server is offline; the last sighting was 5 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

How does A Shockbyte Rust Server handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 45 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.

How often does A Shockbyte Rust Server wipe?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 10 hours ago the current world was created.

Server Overview

What is the server location for A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.91.86:28852.

How is the performance on A Shockbyte Rust Server?

Average server fps for the last 48 hours is 89; the floor was 76. At its peak it held 197,857 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,408 MB. Low fps and growing entities are the source of felt lag.

A Shockbyte Rust Server runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on A Shockbyte Rust Server. Joining requires the same protocol on your game, which Steam updates.

How reliable is A Shockbyte Rust Server and is it currently online?

A Shockbyte Rust Server is down. The last time we saw it was 5 hours ago. Its own uptime figure dates the last restart to roughly 16 hours ago. The last 7 full days give 79% uptime, 132 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Tags & Filters

How should you interpret the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include A Shockbyte Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 157.85.91.86:28852. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.