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RUST ANALYTICS
LIVE67,259PLY11,680SRV
QUOTE 157.85.92.94:28015 Online checked 10m ago

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY

2x vanillamoddedoxide
Players · last
0/ 75
−124h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 1
Rank
#9,903
top 44%
Rank · 7d ago
#7,082
2821 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
5
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct6 Oct8 Oct11 Oct13 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:21 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 652 on average313/400−44−12.2%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 426 on average273/325+41+17.5%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average210/500+59+39.4%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 292 on average27/1000−30−52.4%
5Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average10/100+2+26.3%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 258 on average148/300+30+25.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

A gather rate of 2x appears in the name of Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

What is the current map on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY uses a procedural map of size 3,000 with seed 50000, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY hold in the server rankings?

For the last seven days, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY holds rank #9,903 on player hours, in the top 44% of all ranked servers.

What is the population on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

0 of 75 slots on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY are filled right now. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.

Wipe Schedule

What can you expect on wipe day for Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked.

On what cycle does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY wipe?

The record holds too few of Ruthless Rust 2x | SOLO/DUO | BIWEEKLY's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 2 hours.

Server Overview

Where can Ruthless Rust 2x | SOLO/DUO | BIWEEKLY be found?

There is no region published for Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.92.94:28015.

How is the performance on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Average server fps for the last 48 hours is 168; the floor was 126. 49,530 entities is the maximum carried: buildings, deployables and everything else. Up to 3,543 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY runs which version of Rust?

The version in use at Ruthless Rust 2x | SOLO/DUO | BIWEEKLY: Rust network protocol 2634 and build 167398, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY up, and how consistent is its uptime?

The server is live: Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is online. Its own uptime figure dates the last restart to roughly 11 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Published by Ruthless Rust 2x | SOLO/DUO | BIWEEKLY for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

These Rust Analytics lists include Ruthless Rust 2x | SOLO/DUO | BIWEEKLY: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Joining the Server

How can I connect to Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Type client.connect 157.85.92.94:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://novagaming.network/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.