A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 5
- Rank
- #5,175 top 23%
- Rank · 7d ago
- #6,468 ▲1293 places up
- Last wipe
- 17h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 46 player hours, last seven days
- Map
- 1900 Custom Map · seed 1685963946
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 01:46 UTC17h ago | – | – | running | 0 |
| Wed 7 Oct, 21:36 UTC6d ago | 5 | – | – | 0 |
| Sat 3 Oct, 20:47 UTC10d ago | 3 | halved by day 2 | 4 days | 0 |
| Sat 26 Sep, 18:56 UTC17d ago | 7 | halved by day 2 | 7.1 days | 3 |
| Sat 26 Sep, 00:17 UTC18d ago | 7 | – | 0.8 days | 0 |
| Thu 24 Sep, 01:09 UTC20d ago | 1 | – | 2 days | 1 |
| Wed 23 Sep, 15:38 UTC21d ago | 4 | – | 0.4 days | 0 |
| Wed 23 Sep, 04:03 UTC21d ago | 4 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 153/300 | ▲+26+20.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 187/225 | ▲+8+4.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 33/1000 | ▼−53−61.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 13/1000 | ▼−16−55.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 60/700 | ▼−22−26.6% |
Quick answers
from the figures on this pageRules & Settings
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Which map is played on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,900 with seed 1685963946, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Population
What position does A Shockbyte Rust Server hold in the server rankings?
In the top 23% of all ranked servers, A Shockbyte Rust Server is #5,175 on player hours over the last seven days.
What is the population on A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 5. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 0 players.
Wipe Schedule
How does A Shockbyte Rust Server handle wipe day?
The average peak across its recent wipes is 5 players. On the latest wipe, 29 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
When does A Shockbyte Rust Server schedule its wipes?
No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 hours ago the current world was created.
Server Overview
What is the server location for A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.93.190:26335.
What is the performance like on A Shockbyte Rust Server?
Average server fps for the last 48 hours is 216; the floor was 164. The entity count reached 29,240, covering buildings, deployables and all else in the world. The memory ceiling reached 3,491 MB. A climbing entity count plus low fps is the lag players report.
A Shockbyte Rust Server is on which Rust version?
The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is A Shockbyte Rust Server and is it currently online?
Online at this moment: A Shockbyte Rust Server. 15 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 99% uptime, 167 hours on out of 168. First sighting by Rust Analytics: 23 September 2026.
Tags and Rankings
How should you interpret the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?
The following Rust Analytics lists feature A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 157.85.93.190:26335. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.