comp
Key statistics
the figures behind the quote- Players now
- 0/ 15 0% full
- Change · 24h
- ▼−4 −100.0% from 4
- 7-day average
- 0 peak 5
- Rank
- #8,157 top 37%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- 3800 Procedural Map · seed 50000
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 5 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 03:07 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 341 on average | 136/200 | ▲+18+15.2% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average | 298/300 | ▼−60−16.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 263 on average | 240/275 | ▲+7+2.9% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 262 on average | 778/800 | ▼−14−1.7% | |
| 5 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 250 on average | 107/200 | ▲+10+10.3% | |
| 6 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 246 on average | 262/300 | ▲+54+26.1% |
Quick answers
from the figures on this pageServer Rules
How is comp configured in terms of rules and settings?
The name of comp carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on comp?
A procedural map of size 3,800 with seed 50000 runs on comp, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does comp hold in the server rankings?
For the last seven days, comp holds rank #8,157 on player hours, in the top 37% of all ranked servers.
What is the population on comp?
0 of 15 slots on comp are filled right now. Average players over seven days: 0; peak: 5. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 4 players.
Wipe Frequency
When does comp schedule its wipes?
The record holds too few of comp's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 24 hours old.
Server Overview
Where can comp be found?
For comp, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.93.3:24053.
What is the performance like on comp?
Server fps over the last 48 hours: 110 on average, 90 at the lowest. 85,086 entities is the maximum carried: buildings, deployables and everything else. Up to 3,599 MB of memory was used. Low fps and growing entities are the source of felt lag.
comp is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what comp runs. The protocol has to match for you to join, and Steam applies that update.
Is comp up, and how consistent is its uptime?
Online at this moment: comp. The reported uptime puts its last restart at about 23 hours ago. 17 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on comp?
Published by comp for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does comp show up in Rust Analytics lists and filters?
These Rust Analytics lists include comp: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to comp?
Type client.connect 157.85.93.3:24053 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp15
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.