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RUST ANALYTICS
LIVE53,422PLY11,576SRV
QUOTE 157.85.93.3:24053 Online checked 9m ago

comp

Players · last
0/ 15
−4−100.0%24h
0% full
Day range 0 5
7-day avg 0 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
−4
−100.0% from 4
7-day average
0
peak 5
Rank
#8,157
top 37%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
11
player hours, last seven days
Map
3800
Procedural Map · seed 50000
First seen
17 Oct 2026
no hostname published

Players

AveragePeakWipe
0246802:0007:0012:0016:0021:0002:00Wiped Sat 17 Oct, 02:48 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

Server fpsWipe
05010015020002:0007:0012:0016:0021:0002:00Wiped Sat 17 Oct, 02:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 03:07 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 341 on average136/200+18+15.2%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average298/300−60−16.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 263 on average240/275+7+2.9%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 262 on average778/800−14−1.7%
5Rustoria.co - EU LongEU · groups of 14+ · monthly · 250 on average107/200+10+10.3%
6Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 246 on average262/300+54+26.1%

Quick answers

from the figures on this page

Server Rules

How is comp configured in terms of rules and settings?

The name of comp carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on comp?

A procedural map of size 3,800 with seed 50000 runs on comp, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does comp hold in the server rankings?

For the last seven days, comp holds rank #8,157 on player hours, in the top 37% of all ranked servers.

What is the population on comp?

0 of 15 slots on comp are filled right now. Average players over seven days: 0; peak: 5. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 4 players.

Wipe Frequency

When does comp schedule its wipes?

The record holds too few of comp's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 24 hours old.

Server Overview

Where can comp be found?

For comp, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.93.3:24053.

What is the performance like on comp?

Server fps over the last 48 hours: 110 on average, 90 at the lowest. 85,086 entities is the maximum carried: buildings, deployables and everything else. Up to 3,599 MB of memory was used. Low fps and growing entities are the source of felt lag.

comp is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what comp runs. The protocol has to match for you to join, and Steam applies that update.

Is comp up, and how consistent is its uptime?

Online at this moment: comp. The reported uptime puts its last restart at about 23 hours ago. 17 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on comp?

Published by comp for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does comp show up in Rust Analytics lists and filters?

These Rust Analytics lists include comp: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to comp?

Type client.connect 157.85.93.3:24053 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Slot count: 15.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.