Skip to the page
RUST ANALYTICS
LIVE57,829PLY11,554SRV
QUOTE 157.85.93.50:27894 Online checked 10m ago

No Man's Land

moddedoxide
Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,558
top 34%
Rank · 7d ago
#5,633
1925 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
4000
Custom Map · seed 50000
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:51 UTC FW12d ago 2 – running 0
Sun 27 Sep, 15:36 UTC16d ago 3 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average187/300−25−11.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average172/225−18−9.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−1.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average42/1000−55−56.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−22−68.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average45/700−78−63.4%

Quick answers

from the figures on this page

Rules & Settings

How is No Man's Land configured in terms of rules and settings?

The name of No Man's Land carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is played on No Man's Land?

The map on No Man's Land is procedural, size 4,000, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What is the rank of No Man's Land?

In the top 34% of all ranked servers, No Man's Land is #7,558 on player hours over the last seven days.

How full is No Man's Land?

On No Man's Land, 0 players are in now, out of 20 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

How does No Man's Land handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 4 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

When does No Man's Land schedule its wipes?

There are too few wipes on record for No Man's Land to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 15 hours old.

Server Info

What is the location of No Man's Land?

There is no region published for No Man's Land. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.93.50:27894.

What is the performance like on No Man's Land?

Average server fps for the last 48 hours is 133; the floor was 14. At its peak it held 95,478 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,176 MB. Low fps and growing entities are the source of felt lag.

No Man's Land is on which Rust version?

The version in use at No Man's Land: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is No Man's Land up, and how consistent is its uptime?

The server is live: No Man's Land is online. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 96% uptime, 162 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on No Man's Land?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which No Man's Land publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature No Man's Land?

The following Rust Analytics lists feature No Man's Land: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join No Man's Land?

The console route: start Rust, press F1, enter client.connect 157.85.93.50:27894. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.