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RUST ANALYTICS
LIVE83,212PLY11,714SRV
QUOTE 157.85.95.125:21919 Online checked 11m ago

A Shockbyte Rust

moddedoxide
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,377
top 33%
Rank · 7d ago
#10,766
3389 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
4000
Custom Map · seed 1
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16.7 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:36 UTC12d ago 1 – running 0
Tue 15 Sep, 16:43 UTC28d ago 4 halved by day 6 16.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average199/300+20+11.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225−15−7.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average42/1000−80−65.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−29−78.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average73/700−42−36.4%

Quick answers

from the figures on this page

Rules & Settings

How is A Shockbyte Rust configured in terms of rules and settings?

The name of A Shockbyte Rust carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is not active.

What is the current map on A Shockbyte Rust?

A Shockbyte Rust uses a procedural map of size 4,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Population

What is the rank of A Shockbyte Rust?

For the last seven days, A Shockbyte Rust holds rank #7,377 on player hours, in the top 33% of all ranked servers.

How full is A Shockbyte Rust?

On A Shockbyte Rust, 0 players are in now, out of 40 slots. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at A Shockbyte Rust?

An average of 2 players marked the busiest point of its recent wipes. 47 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 6 is where the crowd fell when it did not hold.

When does A Shockbyte Rust schedule its wipes?

No rhythm can be told for A Shockbyte Rust yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 5 hours.

Server Details

Where can A Shockbyte Rust be found?

There is no region published for A Shockbyte Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.95.125:21919.

How is the performance on A Shockbyte Rust?

Server fps over the last 48 hours: 108 on average, 80 at the lowest. The entity count reached 103,659, covering buildings, deployables and all else in the world. Memory use peaked at 3,477 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Shockbyte Rust running?

Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust and is it currently online?

The server is live: A Shockbyte Rust is online. The reported uptime puts its last restart at about 4 days 13 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 15 September 2026.

Server Tags

How should you interpret the tags on A Shockbyte Rust?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which A Shockbyte Rust publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte Rust show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte Rust: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to A Shockbyte Rust?

The console route: start Rust, press F1, enter client.connect 157.85.95.125:21919. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.