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RUST ANALYTICS
LIVE34,523PLY11,464SRV
QUOTE 158.69.23.51:28016 Online NA checked 8m ago

Friend Not Foe / PvE Community / North America

quad biweekly wipes moddedoxidepve
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,411
top 29% · #1042 in NA
Rank · 7d ago
#3,548
2863 places down
Last wipe
12d ago
biweekly schedule
Next wipe
1d 13h
Thu 15 Oct, 18:04 UTC
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
24
player hours, last seven days
Map
3700
Procedural Map · seed 1013583542
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 56% in NA, and #367 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:04 UTCin 1d 13h

Its biweekly schedule tag · low confidence

usual gap
14.1 days
between real wipes
wipe-day peak
5
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 1d 13hThu 15 Oct, 18:04 UTC
  2. 15d 13hThu 29 Oct, 18:04 UTC
  3. 22d 14hThu 5 Nov, 19:00 UTCFW
  4. 29d 13hThu 12 Nov, 18:04 UTC
  5. 43d 13hThu 26 Nov, 18:04 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 5 – running 0
Thu 17 Sep, 16:02 UTC26d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average6/50+5+350.0%
2Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average28/140−6−17.0%
3TIRust Chill Quad PVENA · quad · monthly · 1 on average1/200−1−50.0%
4Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average1/50−1−36.8%
5BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average3/50+1+38.5%
6The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 6 on average2/100−2−54.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Friend Not Foe / PvE Community / North America?

The name of Friend Not Foe / PvE Community / North America carries no gather rate. A maximum of 4 players per group is set through quad. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America uses a procedural map of size 3,700 with seed 1013583542, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of Friend Not Foe / PvE Community / North America?

On seven-day player hours, Friend Not Foe / PvE Community / North America sits at #6,411, in the top 29% across ranked servers and #1,042 in North America. Among servers in quad, it stands at #367.

What is the population on Friend Not Foe / PvE Community / North America?

0 of 50 slots on Friend Not Foe / PvE Community / North America are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.

Wipe Cycle

How does Friend Not Foe / PvE Community / North America handle wipe day?

The average peak across its recent wipes is 5 players. On the latest wipe, 28 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 2 is where the crowd fell when it did not hold.

When does Friend Not Foe / PvE Community / North America schedule its wipes?

The schedule at Friend Not Foe / PvE Community / North America cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 18:04 UTC. Its world now is 12 days 10 hours old. The tags show wipes every two weeks.

Server Details

What is the server location for Friend Not Foe / PvE Community / North America?

With the NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 158.69.23.51:28016 is its address.

Is Friend Not Foe / PvE Community / North America performing well?

Server fps over the last 48 hours: 58 on average, 17 at the lowest. 79,397 entities is the maximum carried: buildings, deployables and everything else. Up to 2,611 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Friend Not Foe / PvE Community / North America is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what Friend Not Foe / PvE Community / North America runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Friend Not Foe / PvE Community / North America and is it currently online?

Online at this moment: Friend Not Foe / PvE Community / North America. The reported uptime puts its last restart at about 19 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Friend Not Foe / PvE Community / North America?

These tags are published by Friend Not Foe / PvE Community / North America and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Friend Not Foe / PvE Community / North America?

These Rust Analytics lists include Friend Not Foe / PvE Community / North America: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connection

How can I connect to Friend Not Foe / PvE Community / North America?

The console route: start Rust, press F1, enter client.connect 158.69.23.51:28016. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167584,ts4,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.