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RUST ANALYTICS
LIVE36,375PLY11,455SRV
QUOTE 159.195.28.216:28015 Online EU checked 12m ago

Rust for Life

biweekly wipes vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,346
top 37% · #2068 in EU
Rank · 7d ago
#6,718
1628 places down
Last wipe
1d ago
biweekly schedule
Next wipe
12d 10h
Mon 26 Oct, 18:27 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
3000
Procedural Map · seed 2349646
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75108:0017:0002:0012:0021:0006:00Wiped Mon 12 Oct, 18:27 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020008:0017:0002:0012:0021:0006:00Wiped Mon 12 Oct, 18:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 37% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeMonday 26 October, 18:27 UTCin 12d 10h

Its biweekly schedule tag · low confidence

usual gap
6.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 12d 10hMon 26 Oct, 18:27 UTC
  2. 22d 11hThu 5 Nov, 19:00 UTCFW
  3. 26d 10hMon 9 Nov, 18:27 UTC
  4. 40d 10hMon 23 Nov, 18:27 UTC

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC1d ago – – running 0
Fri 2 Oct, 12:25 UTC11d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW12d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC21d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC25d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average1/200−1−50.0%
235+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average2/125+0+0.0%
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average2/200−1−35.1%
4РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average3/200+2
5#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average0/300+0
6▶ DRAGON RUST X1 | УютныйEU · groups of 8+ · 1x · biweekly · 3 on average0/500−1

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Rust for Life?

No gather rate is given in the name of Rust for Life. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rust for Life?

A procedural map of size 3,000 with seed 2349646 runs on Rust for Life, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Rust for Life?

On seven-day player hours, Rust for Life sits at #8,346, in the top 37% across ranked servers and #2,068 in Europe.

How many players does Rust for Life have?

On Rust for Life, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at Rust for Life?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Rust for Life schedule its wipes?

The schedule at Rust for Life cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Monday 26 October at 18:27 UTC the next wipe is due. This world has been running for 37 hours. Its tags carry a wipe schedule of every two weeks.

Server Overview

Where can Rust for Life be found?

With the EU tag, Rust for Life lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 159.195.28.216:28015.

How is the performance on Rust for Life?

Average server fps for the last 48 hours is 71; the floor was 36. 60,781 entities is the maximum carried: buildings, deployables and everything else. Up to 2,658 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Rust for Life is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Rust for Life. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust for Life and is it currently online?

Online at this moment: Rust for Life. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Rust for Life?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe, which Rust for Life publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Rust for Life?

These Rust Analytics lists include Rust for Life: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Connection

What is the process to join Rust for Life?

The console route: start Rust, press F1, enter client.connect 159.195.28.216:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.