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RUST ANALYTICS
LIVE80,492PLY11,729SRV
QUOTE 159.250.33.110:28030 Offline checked 26d ago

SAC smoke test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,413
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average462/550+75+19.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average413/475+24+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average281/275−13−4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−24−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average355/450+58+19.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on SAC smoke test?

No gather rate is given in the name of SAC smoke test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on SAC smoke test?

The game generates the procedural map on SAC smoke test.

Activity

What is the rank of SAC smoke test?

For the last seven days, SAC smoke test holds rank #15,413 on player hours, in the top – of all ranked servers.

How full is SAC smoke test?

Right now, SAC smoke test is offline; the last sighting was 26 days 20 hours ago.

Wipe Schedule

On what cycle does SAC smoke test wipe?

There are too few wipes on record for SAC smoke test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 26 days 20 hours.

Server Overview

Where can SAC smoke test be found?

Its region code is us4, but SAC smoke test publishes no region. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 159.250.33.110:28030.

What Rust version is SAC smoke test running?

Rust network protocol 2623 and build 147942 on Windows is what SAC smoke test runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is SAC smoke test and is it currently online?

SAC smoke test is down. The last time we saw it was 26 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on SAC smoke test?

Published by SAC smoke test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2623 (Protocol): To join, your game needs protocol 2623; cs147942 (Build): Build 147942; ptrak (Networking): The standard network layer, RakNet; $rus4 (Region code): The region code reads us4. Also in the tags and at the top of this page: current players, queue and world creation time.

SAC smoke test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, SAC smoke test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join SAC smoke test?

Type client.connect 159.250.33.110:28030 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$rus4,v2623,gmrust,cs147942,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2623
Protocol To join, your game needs protocol 2623.
cs147942
Build Build 147942.
ptrak
Networking The standard network layer, RakNet.
$rus4
Region code The region code reads us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.