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RUST ANALYTICS
LIVE61,944PLY11,489SRV
QUOTE 160.191.57.196:28015 Online checked 11m ago

Nightman 1

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,126
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3850
Procedural Map · seed 181122162
First seen
17 Oct 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average17/400−20−53.6%
2МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 119 on average124/100−1−0.9%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 107 on average14/245−22−61.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average13/1000−4−23.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 77 on average15/700+5+52.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 68 on average147/1000+140+2051.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Nightman 1?

The name of Nightman 1 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Nightman 1?

Nightman 1 uses a procedural map of size 3,850 with seed 181122162, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of Nightman 1?

In the top 70% of all ranked servers, Nightman 1 is #15,126 on player hours over the last seven days.

How full is Nightman 1?

0 of 50 slots on Nightman 1 are filled right now. Average players over the last seven days: 0.

Wipe Frequency

When does Nightman 1 schedule its wipes?

No rhythm can be told for Nightman 1 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 21 days old.

Server Overview

What is the location of Nightman 1?

For Nightman 1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 160.191.57.196:28015.

How is the performance on Nightman 1?

The last 48 hours average 121 server fps, the low being 90. 81,116 entities is the maximum carried: buildings, deployables and everything else. Up to 2,221 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Nightman 1 runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on Nightman 1. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Nightman 1?

Nightman 1 is up. It is taking players now. 32 minutes ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 4 full days, 96 of 96 hours. 17 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Nightman 1?

These tags are published by Nightman 1 and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Nightman 1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Nightman 1: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What steps do I take to join Nightman 1?

Type client.connect 160.191.57.196:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.