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RUST ANALYTICS
LIVE79,545PLY11,730SRV
QUOTE 160.251.172.243:28115 Online checked 11m ago

Rust 1st -開発中-

moddedoxide
Players · last
0/ 2
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,514
top 38%
Rank · 7d ago
#15,069
6555 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Tue 13 Oct, 00:23 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040020:0005:0014:0000:0009:0018:00Wiped Tue 13 Oct, 00:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:23 UTC1d ago – – running 0
Sun 11 Oct, 23:56 UTC2d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC5d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC7d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC8d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average35/100+6+20.7%
2【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average30/200+0+1.1%
3[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 23 on average27/100+0+0.0%
4#10-[搞就完了]10倍/10.14新档/无权/萌新首选EA · no group limit · 23 on average27/100+1+2.2%
5[守护]10倍/10.14新档/传送/萌新/乘风破浪EA · no group limit · 22 on average25/100+3+11.5%
6[霸道]10000000倍-10.14日-萌新首选-稳定长久EA · no group limit · 21 on average28/100+2+7.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust 1st -開発中-?

No gather rate appears in the name of Rust 1st -開発中-. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on Rust 1st -開発中-?

The map on Rust 1st -開発中- is procedural, size 6,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Activity

What position does Rust 1st -開発中- hold in the server rankings?

In the top 38% of all ranked servers, Rust 1st -開発中- is #8,514 on player hours over the last seven days.

How many players does Rust 1st -開発中- have?

On Rust 1st -開発中-, 0 players are in now, out of 2 slots. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 1 players.

Wipe Schedule

What can you expect on wipe day for Rust 1st -開発中-?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does Rust 1st -開発中- wipe?

No next wipe can be predicted for Rust 1st -開発中-: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 43 hours.

Server Details

Where can Rust 1st -開発中- be found?

No region tag is published by Rust 1st -開発中-, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 160.251.172.243:28115.

How is the performance on Rust 1st -開発中-?

Server fps over the last 48 hours: 161 on average, 100 at the lowest. 50,222 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,540 MB. A climbing entity count plus low fps is the lag players report.

Rust 1st -開発中- runs which version of Rust?

Rust network protocol 2634 and build 166652 on Linux is what Rust 1st -開発中- runs. Joining requires the same protocol on your game, which Steam updates.

Is Rust 1st -開発中- up, and how consistent is its uptime?

Rust 1st -開発中- is up. It is taking players now. 33 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Rust 1st -開発中-?

Published by Rust 1st -開発中- for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Rust 1st -開発中- appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust 1st -開発中- matches these lists: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Rust 1st -開発中-?

The console route: start Rust, press F1, enter client.connect 160.251.172.243:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.