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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 160.251.181.38:28015 Online checked 11m ago

RustServer_21174

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#16,709
808 places up
Last wipe
66d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1565
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average202/300+8+4.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average193/225−13−6.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average42/1000−72−63.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−26−74.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average69/700−58−45.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustServer_21174?

No gather rate is given in the name of RustServer_21174. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on RustServer_21174?

RustServer_21174 uses a procedural map of size 3,000 with seed 1565, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does RustServer_21174 hold in the server rankings?

In the top 71% of all ranked servers, RustServer_21174 is #15,901 on player hours over the last seven days.

How many players does RustServer_21174 have?

0 of 50 slots on RustServer_21174 are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

When does RustServer_21174 schedule its wipes?

No rhythm can be told for RustServer_21174 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 66 days 7 hours.

Server Info

What is the server location for RustServer_21174?

For RustServer_21174, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 160.251.181.38:28015 is its address.

Is RustServer_21174 performing well?

Server fps over the last 48 hours: 196 on average, 121 at the lowest. The entity count reached 79,164, covering buildings, deployables and all else in the world. The memory ceiling reached 7,792 MB. A climbing entity count plus low fps is the lag players report.

RustServer_21174 is on which Rust version?

The build is Rust network protocol 2632 and build 160556 on Linux, running on RustServer_21174. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustServer_21174 up, and how consistent is its uptime?

The server is live: RustServer_21174 is online. The reported uptime puts its last restart at about 41 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on RustServer_21174?

These tags are published by RustServer_21174 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs160556 (Build): Game build: 160556; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustServer_21174 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustServer_21174: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join RustServer_21174?

The console route: start Rust, press F1, enter client.connect 160.251.181.38:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs160556
Build Game build: 160556.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.