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RUST ANALYTICS
LIVE35,650PLY11,449SRV
QUOTE 160.251.200.16:28015 Offline checked 13d ago

RustServer_20550

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,019
top 69%
Rank · 7d ago
#16,111
92 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 9401
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average112/200−56−33.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average73/200−19−20.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average430/475+69+19.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average83/200−13−13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average20/250+2+9.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average84/125−9−9.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustServer_20550?

No gather rate is given in the name of RustServer_20550. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustServer_20550?

The map on RustServer_20550 is procedural, size 3,000, with seed 9401, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does RustServer_20550 sit in the rankings?

For the last seven days, RustServer_20550 holds rank #16,019 on player hours, in the top 69% of all ranked servers.

How many players does RustServer_20550 have?

Right now, RustServer_20550 is offline; the last sighting was 13 days 6 hours ago.

Wipe Cycle

How often does RustServer_20550 wipe?

No rhythm can be told for RustServer_20550 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 33 days 5 hours.

Server Info

What is the server location for RustServer_20550?

For RustServer_20550, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 160.251.200.16:28015.

RustServer_20550 runs which version of Rust?

The version in use at RustServer_20550: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RustServer_20550?

No response from RustServer_20550. It was last seen 13 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on RustServer_20550?

These tags are published by RustServer_20550 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

RustServer_20550 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustServer_20550: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join RustServer_20550?

Type client.connect 160.251.200.16:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.