RustServer_20607
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,923 top 72%
- Rank · 7d ago
- #15,970 ▲47 places up
- Last wipe
- 33d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 28026
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 199/225 | ▲+32+19.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 113/200 | ▼−1−0.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 438/500 | ▲+18+4.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 112/200 | ▼−27−19.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 23/250 | ▼−4−15.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 129/175 | ▲+9+7.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RustServer_20607?
No gather rate appears in the name of RustServer_20607. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on RustServer_20607?
RustServer_20607 uses a procedural map of size 3,000 with seed 28026, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does RustServer_20607 hold in the server rankings?
For the last seven days, RustServer_20607 holds rank #15,923 on player hours, in the top 72% of all ranked servers.
How many players does RustServer_20607 have?
On RustServer_20607, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.
Wipe Cycle
When does RustServer_20607 schedule its wipes?
The record holds too few of RustServer_20607's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 33 days 3 hours ago the current world was created.
Server Overview
What is the server location for RustServer_20607?
No region is published by RustServer_20607. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 160.251.209.182:28015.
What is the performance like on RustServer_20607?
The last 48 hours average 142 server fps, the low being 110. At its peak it held 46,844 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,672 MB. What players feel as lag is low fps together with a rising entity count.
RustServer_20607 is on which Rust version?
Rust network protocol 2633 and build 165217 on Linux is what RustServer_20607 runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is RustServer_20607 and is it currently online?
Online at this moment: RustServer_20607. The reported uptime puts its last restart at about 14 days 3 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on RustServer_20607?
Published by RustServer_20607 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature RustServer_20607?
These Rust Analytics lists include RustServer_20607: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join RustServer_20607?
Type client.connect 160.251.209.182:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.