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RUST ANALYTICS
LIVE38,581PLY11,470SRV
QUOTE 160.251.230.239:28015 Online checked 12m ago

RustServer_29401

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,918
top 72%
Rank · 7d ago
#15,970
52 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 27032
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average130/200−37−22.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average81/200−6−7.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average465/500+74+18.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average84/200−8−8.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250+4+16.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average87/125−7−7.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustServer_29401?

No gather rate is given in the name of RustServer_29401. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on RustServer_29401?

The map on RustServer_29401 is procedural, size 3,000, with seed 27032, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of RustServer_29401?

In the top 72% of all ranked servers, RustServer_29401 is #15,918 on player hours over the last seven days.

What is the population on RustServer_29401?

On RustServer_29401, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does RustServer_29401 wipe?

There are too few wipes on record for RustServer_29401 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 33 days 5 hours ago the current world was created.

Server Info

What is the location of RustServer_29401?

For RustServer_29401, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 160.251.230.239:28015 is its address.

How is the performance on RustServer_29401?

Average server fps for the last 48 hours is 91; the floor was 71. The entity count reached 49,056, covering buildings, deployables and all else in the world. The memory ceiling reached 3,635 MB. A climbing entity count plus low fps is the lag players report.

RustServer_29401 is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what RustServer_29401 runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustServer_29401 up, and how consistent is its uptime?

RustServer_29401 is up. It is taking players now. 13 days 19 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustServer_29401?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which RustServer_29401 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustServer_29401 show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustServer_29401: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join RustServer_29401?

Type client.connect 160.251.230.239:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.