Skip to the page
RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 160.251.233.89:28015 Online checked 11m ago

RustServer_20281

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
5000
Procedural Map · seed 1273571341
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average401/450+76+23.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average318/350+3+0.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average319/350+3+0.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/350+27+9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average42/250−10−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustServer_20281?

No gather rate is given in the name of RustServer_20281. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustServer_20281?

A procedural map of size 5,000 with seed 1273571341 runs on RustServer_20281, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does RustServer_20281 sit in the rankings?

In the top 72% of all ranked servers, RustServer_20281 is #15,901 on player hours over the last seven days.

How many players does RustServer_20281 have?

0 of 50 slots on RustServer_20281 are filled right now. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does RustServer_20281 wipe?

The record holds too few of RustServer_20281's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 32 days 23 hours ago the current world was created.

Server Overview

What is the location of RustServer_20281?

For RustServer_20281, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 160.251.233.89:28015 is its address.

Is RustServer_20281 performing well?

Server fps over the last 48 hours: 57 on average, 44 at the lowest. At its peak it held 142,976 entities: buildings, deployables and the rest of the world. The memory ceiling reached 6,509 MB. A climbing entity count plus low fps is the lag players report.

RustServer_20281 is on which Rust version?

The version in use at RustServer_20281: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustServer_20281?

Online at this moment: RustServer_20281. 14 days 23 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on RustServer_20281?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which RustServer_20281 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature RustServer_20281?

The following Rust Analytics lists feature RustServer_20281: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join RustServer_20281?

The console route: start Rust, press F1, enter client.connect 160.251.233.89:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.