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RUST ANALYTICS
LIVE32,650PLY11,447SRV
QUOTE 161.142.139.192:28015 Offline checked 13d ago

FP Local Server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,835
top 60%
Rank · 7d ago
#14,139
304 places up
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average166/200+14+9.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average72/200−46−39.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average315/375+74+30.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average108/200+16+17.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average11/250−1−7.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average67/100−26−27.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on FP Local Server?

No gather rate is given in the name of FP Local Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on FP Local Server?

The game generates the procedural map on FP Local Server.

Player Count

What is the rank of FP Local Server?

For the last seven days, FP Local Server holds rank #13,835 on player hours, in the top 60% of all ranked servers.

How full is FP Local Server?

Right now, FP Local Server is offline; the last sighting was 13 days 2 hours ago.

Wipe Schedule

On what cycle does FP Local Server wipe?

No rhythm can be told for FP Local Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 28 days 18 hours ago the current world was created.

Server Details

Where can FP Local Server be found?

For FP Local Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 161.142.139.192:28015.

FP Local Server runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on FP Local Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of FP Local Server?

FP Local Server is down. The last time we saw it was 13 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on FP Local Server?

These tags are published by FP Local Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature FP Local Server?

On Rust Analytics, FP Local Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join FP Local Server?

Type client.connect 161.142.139.192:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.