FP Local Server
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,966 top 65%
- Rank · 7d ago
- #15,497 ▲531 places up
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 141/200 | ▼−11−7.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 70/200 | ▼−48−40.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 349/375 | ▲+108+45.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 94/200 | ▲+2+2.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 14/250 | ▲+2+17.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 22/100 | ▼−71−76.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on FP Local Server?
No gather rate is given in the name of FP Local Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on FP Local Server?
A procedural map runs on FP Local Server, created by the game.
Activity
What is the rank of FP Local Server?
For the last seven days, FP Local Server holds rank #14,966 on player hours, in the top 65% of all ranked servers.
How full is FP Local Server?
At present, FP Local Server is offline; the last sighting was 13 days 2 hours ago.
Wipe Frequency
When does FP Local Server schedule its wipes?
The record holds too few of FP Local Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 28 days 18 hours old.
Server Overview
What is the location of FP Local Server?
For FP Local Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 161.142.139.192:28015 is its address.
FP Local Server is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what FP Local Server runs. The protocol has to match for you to join, and Steam applies that update.
Is FP Local Server up, and how consistent is its uptime?
No response from FP Local Server. It was last seen 13 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on FP Local Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which FP Local Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does FP Local Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature FP Local Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to FP Local Server?
The console route: start Rust, press F1, enter client.connect 161.142.139.192:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.