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RUST ANALYTICS
LIVE38,581PLY11,470SRV
QUOTE 162.0.162.162:59009 Online checked 10m ago

Corrupted Networks | Solo/Duo/Trio | 2x

2x duo moddedoxide
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,918
top 72%
Rank · 7d ago
#15,970
52 places up
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
duo
players per team
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 1548614670
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, and #385 of the duo servers (top 89%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPEDEU · duo · 2x · weekly · 175 on average91/200+78+623.2%
2SURVIVORS.GG [ 2x Solo/Duo ] WIPED 13.10duo · 2x · biweekly · 162 on average55/200−61−52.7%
3WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 149 on average439/525+414+1650.2%
4US Limitless 2x Monthly Solo/Duo|No BP Wipes|Noob FriendlyNA · duo · 2x · monthly · 144 on average185/200+12+6.8%
5EU Limitless 2x Monthly Solo/Duo | No BP Wipes|Noob Friendly|x2EU · duo · 2x · monthly · 115 on average62/200+12+24.0%
6Magic Rust #5 — Modded 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 84 on average3/100−2−41.9%

Quick answers

from the figures on this page

Rules & Settings

How is Corrupted Networks | Solo/Duo/Trio | 2x configured in terms of rules and settings?

Corrupted Networks | Solo/Duo/Trio | 2x carries its gather rate in its name: 2x. duo caps groups at 2 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x uses a procedural map of size 2,500 with seed 1548614670, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Corrupted Networks | Solo/Duo/Trio | 2x?

For the last seven days, Corrupted Networks | Solo/Duo/Trio | 2x holds rank #15,918 on player hours, in the top 72% of all ranked servers. In the duo group, it ranks #385.

How many players does Corrupted Networks | Solo/Duo/Trio | 2x have?

0 of 40 slots on Corrupted Networks | Solo/Duo/Trio | 2x are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

How does Corrupted Networks | Solo/Duo/Trio | 2x handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Corrupted Networks | Solo/Duo/Trio | 2x wipe?

There are too few wipes on record for Corrupted Networks | Solo/Duo/Trio | 2x to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days 5 hours.

Server Overview

What is the server location for Corrupted Networks | Solo/Duo/Trio | 2x?

For Corrupted Networks | Solo/Duo/Trio | 2x, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 162.0.162.162:59009.

Is Corrupted Networks | Solo/Duo/Trio | 2x performing well?

The last 48 hours average 235 server fps, the low being 230. The entity count reached 33,035, covering buildings, deployables and all else in the world. The memory ceiling reached 2,698 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Corrupted Networks | Solo/Duo/Trio | 2x running?

Rust network protocol 2634 and build 167398 on Linux is what Corrupted Networks | Solo/Duo/Trio | 2x runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x is up. It is taking players now. Its own uptime figure dates the last restart to roughly 5 days 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Tags & Filters

How should you interpret the tags on Corrupted Networks | Solo/Duo/Trio | 2x?

Published by Corrupted Networks | Solo/Duo/Trio | 2x for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp40 (Max players): Slot count: 40; ts2 (Group limit): 2 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Corrupted Networks | Solo/Duo/Trio | 2x appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Corrupted Networks | Solo/Duo/Trio | 2x matches these lists: 2x Rust servers, Duo Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x.

How to Join

What steps do I take to join Corrupted Networks | Solo/Duo/Trio | 2x?

The console route: start Rust, press F1, enter client.connect 162.0.162.162:59009. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://billing.corruptednetworks.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp40
Max players Slot count: 40.
ts2
Group limit 2 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.