testserver
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,482 top 67%
- Rank · 7d ago
- #15,603 ▲121 places up
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2500 Procedural Map · seed 1
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 8.10EU · groups of 5 · weekly · 87 on average | 5/250 | ▼−5−50.4% | |
| 2 | SHELBY RUST Х5 MAX5 |LOOT+|SHOP|EVENT|WIPE 13.10EU · groups of 5 · 30 on average | 3/100 | ▼−2−39.0% | |
| 3 | 红果十倍/10.13号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average | 8/200 | ▲+3+71.4% | |
| 4 | East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]groups of 6 · monthly · 2 on average | 1/50 | ▪+0 | |
| 5 | MAD RUSTgroups of 5 · weekly · 2 on average | 0/200 | ▼−1−100.0% | |
| 6 | 【辐射国度】月清养老服EA · groups of 6 · 2 on average | 2/150 | ▲+1 |
Quick answers
from the figures on this pageMap and Rules
How is testserver configured in terms of rules and settings?
The name of testserver carries no gather rate. The maximum group size is 6 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on testserver?
The map on testserver is procedural, size 2,500, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does testserver sit in the rankings?
In the top 67% of all ranked servers, testserver is #15,482 on player hours over the last seven days.
How many players does testserver have?
At present, testserver is offline; the last sighting was 23 days 9 hours ago.
Wipe Schedule
When does testserver schedule its wipes?
The record holds too few of testserver's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 23 days 9 hours old.
Server Overview
Where can testserver be found?
For testserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.19.204.31:25588 is its address.
testserver is on which Rust version?
The version in use at testserver: Rust network protocol 2633 and build 164530, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is testserver and is it currently online?
Offline at this moment: testserver. Last seen 23 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on testserver?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts6 (Group limit): Team size caps at 6; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which testserver publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does testserver show up in Rust Analytics lists and filters?
These Rust Analytics lists include testserver: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connection
What is the process to join testserver?
Type client.connect 162.19.204.31:25588 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts6,^z,^y
Game
gmrust
mp10
ts6
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.