Skip to the page
RUST ANALYTICS
LIVE67,814PLY11,676SRV
QUOTE 162.194.224.113:28015 Offline checked 4d ago

Forever World

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,127
top 55%
Rank · 7d ago
#9,016
3111 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep3 Oct6 Oct10 Oct14 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:41 UTC11d ago 1 – running 1
Sun 20 Sep, 12:45 UTC24d ago 1 – 13 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average387/450+62+19.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average317/350+2+0.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average318/350+2+0.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average311/350+25+8.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average40/250−12−23.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average303/450+52+20.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Forever World?

No gather rate appears in the name of Forever World. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on Forever World?

A procedural map runs on Forever World, created by the game.

Player Count

What is the rank of Forever World?

In the top 55% of all ranked servers, Forever World is #12,127 on player hours over the last seven days.

How many players does Forever World have?

Right now, Forever World is offline; the last sighting was 4 days 6 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

What happens on wipe day at Forever World?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does Forever World wipe?

The record holds too few of Forever World's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 4 hours.

Server Overview

What is the server location for Forever World?

There is no region published for Forever World. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.194.224.113:28015.

What Rust version is Forever World running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Forever World. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Forever World?

No response from Forever World. It was last seen 4 days 6 hours ago. 1% is its uptime for the last 7 full days, 2 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.

Server Tags

What is the meaning of the tags on Forever World?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Forever World publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Forever World?

On Rust Analytics, Forever World matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Forever World?

Type client.connect 162.194.224.113:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.