Local Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,087 top 63%
- Rank · 7d ago
- #14,354 ▲267 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 297/375 | ▲+75+33.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 246/300 | ▲+40+19.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 379/375 | ▲+14+3.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 239/300 | ▲+51+27.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 29/250 | ▼−5−15.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 250/400 | ▲+84+50.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Dev Server?
No gather rate is given in the name of Local Dev Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Local Dev Server?
The game generates the procedural map on Local Dev Server.
Population
What position does Local Dev Server hold in the server rankings?
In the top 63% of all ranked servers, Local Dev Server is #14,087 on player hours over the last seven days.
What is the population on Local Dev Server?
Right now, Local Dev Server is offline; the last sighting was 3 days 13 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
On what cycle does Local Dev Server wipe?
The record holds too few of Local Dev Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 2 hours ago the current world was created.
Server Info
Where can Local Dev Server be found?
There is no region published for Local Dev Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.230.30.126:28015 is its address.
Local Dev Server runs which version of Rust?
The build is Rust network protocol 2634 and build 166494 on Windows, running on Local Dev Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is Local Dev Server and is it currently online?
Local Dev Server is down. The last time we saw it was 3 days 13 hours ago. 2% is its uptime for the last 7 full days, 4 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.
Server Tags
What is the meaning of the tags on Local Dev Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Local Dev Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Dev Server?
The following Rust Analytics lists feature Local Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Local Dev Server?
Type client.connect 162.230.30.126:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.