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RUST ANALYTICS
LIVE36,134PLY11,502SRV
QUOTE 162.239.249.164:28015 Offline checked 22d ago

Local Livestock Test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,287
top 58%
Rank · 7d ago
#12,531
756 places down
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+1+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−10−9.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average380/425+89+30.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+0+0.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+20+28.2%

Quick answers

from the figures on this page

Rules & Settings

How is Local Livestock Test configured in terms of rules and settings?

No gather rate is given in the name of Local Livestock Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Local Livestock Test?

The game generates the procedural map on Local Livestock Test.

Player Count

What position does Local Livestock Test hold in the server rankings?

In the top 58% of all ranked servers, Local Livestock Test is #13,287 on player hours over the last seven days.

What is the population on Local Livestock Test?

At present, Local Livestock Test is offline; the last sighting was 22 days 14 hours ago.

Wipe Frequency

How often does Local Livestock Test wipe?

There are too few wipes on record for Local Livestock Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 15 hours.

Server Details

Where can Local Livestock Test be found?

No region is published by Local Livestock Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 162.239.249.164:28015 is its address.

What Rust version is Local Livestock Test running?

Rust network protocol 2633 and build 164795 on Windows is what Local Livestock Test runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Local Livestock Test and is it currently online?

Local Livestock Test is down. The last time we saw it was 22 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.

Server Tags

How should you interpret the tags on Local Livestock Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164795 (Build): Game build: 164795; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Livestock Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Livestock Test show up in Rust Analytics lists and filters?

On Rust Analytics, Local Livestock Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Local Livestock Test?

The console route: start Rust, press F1, enter client.connect 162.239.249.164:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164795,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164795
Build Game build: 164795.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.