Local Livestock Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,287 top 58%
- Rank · 7d ago
- #12,531 ▼756 places down
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 167/200 | ▲+1+0.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 89/200 | ▼−10−9.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 380/425 | ▲+89+30.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 92/200 | ▪+0+0.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−8−30.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 93/125 | ▲+20+28.2% |
Quick answers
from the figures on this pageRules & Settings
How is Local Livestock Test configured in terms of rules and settings?
No gather rate is given in the name of Local Livestock Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on Local Livestock Test?
The game generates the procedural map on Local Livestock Test.
Player Count
What position does Local Livestock Test hold in the server rankings?
In the top 58% of all ranked servers, Local Livestock Test is #13,287 on player hours over the last seven days.
What is the population on Local Livestock Test?
At present, Local Livestock Test is offline; the last sighting was 22 days 14 hours ago.
Wipe Frequency
How often does Local Livestock Test wipe?
There are too few wipes on record for Local Livestock Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 15 hours.
Server Details
Where can Local Livestock Test be found?
No region is published by Local Livestock Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 162.239.249.164:28015 is its address.
What Rust version is Local Livestock Test running?
Rust network protocol 2633 and build 164795 on Windows is what Local Livestock Test runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Local Livestock Test and is it currently online?
Local Livestock Test is down. The last time we saw it was 22 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.
Server Tags
How should you interpret the tags on Local Livestock Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164795 (Build): Game build: 164795; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Livestock Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Local Livestock Test show up in Rust Analytics lists and filters?
On Rust Analytics, Local Livestock Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Local Livestock Test?
The console route: start Rust, press F1, enter client.connect 162.239.249.164:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164795,ts8
Game
gmrust
mp10
ts8
v2633
cs164795
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.