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RUST ANALYTICS
LIVE74,707PLY11,724SRV
QUOTE 162.43.5.201:28015 Online EA checked 7m ago

JP Infinity Connect PvE

monthly wipes vanillapve
Players · last
7/ 300
+2+29.2%24h
2% full
Day range 5 62
7-day avg 33 peak 80
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
7/ 300
2% full
Change · 24h
+2
+29.2% from 5
7-day average
33
peak 80
Rank
#592
top 3% · #23 in EA
Rank · 7d ago
#454
138 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5,451
player hours, last seven days
Map
4250
Procedural Map · seed 682016
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
02040608021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 63 players.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 3% of all ranked servers, top 4% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 22h

The force wipe · high confidence

wipe-day peak
91
players, last three wipes

Coming wipes

  1. 22d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 91, 20 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:13 UTC FW12d ago 91+2 queue – running 20

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[SEA] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEA · groups of 8+ · monthly · 33 on average14/200+2+19.1%
2【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average13/200+4+36.8%
3Kiyo Server JP PVEEA · groups of 20+ · monthly · 10 on average4/30−3−42.9%
4[SEA] tRust SG PvE Monthly VanillaEA · groups of 8+ · monthly · 9 on average5/50+1+22.4%
5【旧梦PVE】 萌新学习 | 原版养老 | 禁抄家打架EA · groups of 15+ · monthly · 8 on average3/100−1−29.4%
6【流星】PVE|无限成长|武器强化| 死亡不掉EA · groups of 18+ · monthly · 5 on average0/100−1−100.0%

Quick answers

from the figures on this page

Server Rules

How is JP Infinity Connect PvE configured in terms of rules and settings?

The name of JP Infinity Connect PvE carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. The server browser lists it under Community, as a community server. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on JP Infinity Connect PvE?

JP Infinity Connect PvE uses a procedural map of size 4,250 with seed 682016, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does JP Infinity Connect PvE hold in the server rankings?

In the top 3% of all ranked servers, JP Infinity Connect PvE is #592 on player hours over the last seven days and #23 in Asia.

How full is JP Infinity Connect PvE?

7 of 300 slots on JP Infinity Connect PvE are filled right now. The seven-day average is 33 players, with a peak of 80. At 12:00 UTC in the last 48 hours, it averaged 59 players, the busiest hour.

Wipe Frequency

How does JP Infinity Connect PvE handle wipe day?

An average of 91 players marked the busiest point of its recent wipes. 2 more waited in the queue when the latest wipe peaked 20 hours after the wipe.

On what cycle does JP Infinity Connect PvE wipe?

The only wipe at JP Infinity Connect PvE is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 12 days 2 hours ago the current world was created. The tags state monthly wipes.

Server Overview

What is the location of JP Infinity Connect PvE?

In Asia, JP Infinity Connect PvE lists itself with the EA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 162.43.5.201:28015 is its address.

What is the performance like on JP Infinity Connect PvE?

The last 48 hours average 50 server fps, the low being 35. 165,287 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,817 MB. A climbing entity count plus low fps is the lag players report.

JP Infinity Connect PvE is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Linux, running on JP Infinity Connect PvE. The protocol has to match for you to join, and Steam applies that update.

How reliable is JP Infinity Connect PvE and is it currently online?

JP Infinity Connect PvE is up. It is taking players now. The reported uptime puts its last restart at about 18 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on JP Infinity Connect PvE?

These tags are published by JP Infinity Connect PvE and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): It holds 300 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No fighting between players: the world is the threat; EA (East Asia): The server browser files it under East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature JP Infinity Connect PvE?

The following Rust Analytics lists feature JP Infinity Connect PvE: Rust community servers, Best Rust PvE servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Average players: 25+ on average.

How to Join

What is the process to join JP Infinity Connect PvE?

The console route: start Rust, press F1, enter client.connect 162.43.5.201:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/4pMvfJCrm8.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^m,^v,EA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players It holds 300 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.