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RUST ANALYTICS
LIVE36,134PLY11,502SRV
QUOTE 162.43.90.148:28015 Online checked 6m ago

BullServer

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#5,660
top 25%
Rank · 7d ago
#12,424
6764 places up
Last wipe
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
35
player hours, last seven days
Map
4250
Procedural Map · seed 1929959448
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 00:58 UTC4d ago – – – 0
Fri 9 Oct, 23:25 UTC4d ago – – – 0
Fri 9 Oct, 20:29 UTC4d ago – – – 0
Fri 9 Oct, 16:37 UTC4d ago – – – 0
Fri 9 Oct, 16:06 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average50/100−2−4.5%
2EU Hub 01EU · groups of 1000+ · 14 on average4/3300−65−94.2%
3My Untitled Rust Servergroups of 8+ · 1 on average2/10+1
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5FarEast Классика Для НовичковEU · groups of 8+ · weekly · 172 on average87/500−64−42.4%
6Vital Rust - EU MonthlyEU · no group limit · 82 on average93/100+13+15.6%

Quick answers

from the figures on this page

Map and Rules

How is BullServer configured in terms of rules and settings?

No gather rate is given in the name of BullServer. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on BullServer?

A procedural map of size 4,250 with seed 1929959448 runs on BullServer, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does BullServer sit in the rankings?

In the top 25% of all ranked servers, BullServer is #5,660 on player hours over the last seven days.

What is the population on BullServer?

On BullServer, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 4 at its highest. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 2 players.

Wipe Cycle

On what cycle does BullServer wipe?

Every few hours BullServer makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Overview

What is the location of BullServer?

For BullServer, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.43.90.148:28015.

How is the performance on BullServer?

Average server fps for the last 48 hours is 88; the floor was 48. 104,990 entities is the maximum carried: buildings, deployables and everything else. Up to 4,225 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is BullServer running?

Rust network protocol 2634 and build 167398 on Linux is what BullServer runs. Joining requires the same protocol on your game, which Steam updates.

Is BullServer up, and how consistent is its uptime?

BullServer is up. It is taking players now. Its own uptime figure dates the last restart to roughly 3 days 22 hours ago. 7 full days have passed with 99% uptime, 166 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on BullServer?

Published by BullServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature BullServer?

On Rust Analytics, BullServer matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join BullServer?

Type client.connect 162.43.90.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.