Hello World | Rust
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 3
- Rank
- #7,164 top 32%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 17 player hours, last seven days
- Map
- 5000 Procedural Map · seed 2005735674
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 280/300 | ▲+58+26.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 213/250 | ▲+7+3.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 405/425 | ▲+40+11.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 194/225 | ▲+6+3.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 30/250 | ▼−4−12.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 207/300 | ▲+41+24.9% |
Quick answers
from the figures on this pageServer Rules
How is Hello World | Rust configured in terms of rules and settings?
No gather rate appears in the name of Hello World | Rust. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Hello World | Rust?
The map on Hello World | Rust is procedural, size 5,000, with seed 2005735674, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does Hello World | Rust sit in the rankings?
For the last seven days, Hello World | Rust holds rank #7,164 on player hours, in the top 32% of all ranked servers.
How full is Hello World | Rust?
0 of 10 slots on Hello World | Rust are filled at the moment. Average players over seven days: 0; peak: 3. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
How often does Hello World | Rust wipe?
No rhythm can be told for Hello World | Rust yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 13 hours.
Server Info
Where can Hello World | Rust be found?
There is no region published for Hello World | Rust. Rust Analytics reports the location a server claims, not the machine's actual location. 163.172.105.179:28015 is its address.
What is the performance like on Hello World | Rust?
The last 48 hours average 112 server fps, the low being 91. The entity count reached 146,744, covering buildings, deployables and all else in the world. Memory use peaked at 3,747 MB. What players feel as lag is low fps together with a rising entity count.
Hello World | Rust is on which Rust version?
Rust network protocol 2634 and build 167058 on Linux is what Hello World | Rust runs. The protocol has to match for you to join, and Steam applies that update.
Is Hello World | Rust up, and how consistent is its uptime?
Online at this moment: Hello World | Rust. The reported uptime puts its last restart at about 29 hours ago. 57% is its uptime for the last 5 full days, 68 of 120 hours. First sighting by Rust Analytics: 8 October 2026.
Server Tags
What is the meaning of the tags on Hello World | Rust?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Hello World | Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Hello World | Rust?
The following Rust Analytics lists feature Hello World | Rust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join Hello World | Rust?
The console route: start Rust, press F1, enter client.connect 163.172.105.179:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
