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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 163.44.110.115:28015 Online checked 13m ago

RustServer_23236

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#16,709
749 places up
Last wipe
432d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 2360
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average94/300−31−24.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average97/225+2+2.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average29/1000−25−46.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−14−62.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average32/700−51−61.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustServer_23236?

No gather rate appears in the name of RustServer_23236. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on RustServer_23236?

RustServer_23236 uses a procedural map of size 3,000 with seed 2360, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of RustServer_23236?

For the last seven days, RustServer_23236 holds rank #15,960 on player hours, in the top 71% of all ranked servers.

How full is RustServer_23236?

On RustServer_23236, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Cycle

When does RustServer_23236 schedule its wipes?

No rhythm can be told for RustServer_23236 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 432 days 2 hours ago the current world was created.

Server Details

What is the location of RustServer_23236?

For RustServer_23236, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 163.44.110.115:28015.

What is the performance like on RustServer_23236?

Average server fps for the last 48 hours is 98; the floor was 32. 52,549 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,311 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RustServer_23236 running?

The build is Rust network protocol 2594 and build 128111 on Linux, running on RustServer_23236. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustServer_23236?

The server is live: RustServer_23236 is online. Its own uptime figure dates the last restart to roughly 17 days 2 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RustServer_23236?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2594 (Protocol): Your game must run protocol 2594 to connect; cs128111 (Build): Game build: 128111; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RustServer_23236 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustServer_23236 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustServer_23236 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join RustServer_23236?

Type client.connect 163.44.110.115:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2594,gmrust,cs128111,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2594
Protocol Your game must run protocol 2594 to connect.
cs128111
Build Game build: 128111.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.