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RUST ANALYTICS
LIVE80,492PLY11,729SRV
QUOTE 163.44.126.124:28015 Online checked 9m ago

RustServer_23522

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,892
top 72%
Rank · 7d ago
#16,709
817 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 7410
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average462/550+75+19.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average413/475+24+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average281/275−13−4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−24−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average355/450+58+19.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustServer_23522?

The name of RustServer_23522 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on RustServer_23522?

A procedural map of size 3,000 with seed 7410 runs on RustServer_23522, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does RustServer_23522 hold in the server rankings?

In the top 72% of all ranked servers, RustServer_23522 is #15,892 on player hours over the last seven days.

How many players does RustServer_23522 have?

0 of 50 slots on RustServer_23522 are filled right now. Average players over the last seven days: 0.

Wipe Cycle

How often does RustServer_23522 wipe?

The record holds too few of RustServer_23522's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 32 days 21 hours old.

Server Info

What is the location of RustServer_23522?

There is no region published for RustServer_23522. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 163.44.126.124:28015 is its address.

What is the performance like on RustServer_23522?

Server fps over the last 48 hours: 81 on average, 44 at the lowest. The entity count reached 47,635, covering buildings, deployables and all else in the world. The memory ceiling reached 3,429 MB. What players feel as lag is low fps together with a rising entity count.

RustServer_23522 is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what RustServer_23522 runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustServer_23522 up, and how consistent is its uptime?

The server is live: RustServer_23522 is online. The reported uptime puts its last restart at about 13 days 11 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on RustServer_23522?

Published by RustServer_23522 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RustServer_23522?

On Rust Analytics, RustServer_23522 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join RustServer_23522?

The console route: start Rust, press F1, enter client.connect 163.44.126.124:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.