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RUST ANALYTICS
LIVE76,692PLY11,677SRV
QUOTE 163.44.99.196:28015 Online checked 13m ago

RustServer_23969

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,915
top 72%
Rank · 7d ago
#16,709
794 places up
Last wipe
209d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 12757
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average204/300+13+6.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average180/225−18−9.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average48/1000−55−53.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−18−54.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average69/700−61−46.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustServer_23969?

The name of RustServer_23969 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on RustServer_23969?

RustServer_23969 uses a procedural map of size 4,000 with seed 12757, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of RustServer_23969?

In the top 72% of all ranked servers, RustServer_23969 is #15,915 on player hours over the last seven days.

What is the population on RustServer_23969?

On RustServer_23969, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does RustServer_23969 wipe?

No rhythm can be told for RustServer_23969 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 209 days 2 hours ago the current world was created.

Server Overview

What is the location of RustServer_23969?

No region from RustServer_23969, and its region code is us2. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 163.44.99.196:28015.

Is RustServer_23969 performing well?

The last 48 hours average 46 server fps, the low being 33. 92,195 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,898 MB. A climbing entity count plus low fps is the lag players report.

RustServer_23969 runs which version of Rust?

The build is Rust network protocol 2622 and build 145743 on Linux, running on RustServer_23969. The protocol has to match for you to join, and Steam applies that update.

Is RustServer_23969 up, and how consistent is its uptime?

Online at this moment: RustServer_23969. 13 days 17 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on RustServer_23969?

Published by RustServer_23969 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2622 (Protocol): Your game must run protocol 2622 to connect; cs145743 (Build): It runs build 145743; ptrak (Networking): The standard network layer, RakNet; $rus2 (Region code): us2 is the region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

RustServer_23969 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustServer_23969 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

How can I connect to RustServer_23969?

Type client.connect 163.44.99.196:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus2,v2622,gmrust,cs145743,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2622
Protocol Your game must run protocol 2622 to connect.
cs145743
Build It runs build 145743.
ptrak
Networking The standard network layer, RakNet.
$rus2
Region code us2 is the region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.