Skip to the page
RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 163.5.171.75:28017 Offline checked 5d ago

ClaytonServer Rust

moddedoxidepve
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 203 on average224/2000−45−16.7%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 200 on average129/2000+2+1.6%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average71/200−12−14.9%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 73 on average26/100−54−67.6%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average55/200+7+14.4%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average60/100−1−2.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on ClaytonServer Rust?

No gather rate is given in the name of ClaytonServer Rust. The default group size of 8 players applies here. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

Which map is played on ClaytonServer Rust?

ClaytonServer Rust uses a procedural map, which the game generates.

Player Count

What position does ClaytonServer Rust hold in the server rankings?

In the top 71% of all ranked servers, ClaytonServer Rust is #15,901 on player hours over the last seven days.

How many players does ClaytonServer Rust have?

At present, ClaytonServer Rust is offline; the last sighting was 5 days 12 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does ClaytonServer Rust schedule its wipes?

There are too few wipes on record for ClaytonServer Rust to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 12 hours.

Server Details

What is the location of ClaytonServer Rust?

No region is published by ClaytonServer Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 163.5.171.75:28017.

What Rust version is ClaytonServer Rust running?

Rust network protocol 2634 and build 167231 on Windows is what ClaytonServer Rust runs. The protocol has to match for you to join, and Steam applies that update.

Is ClaytonServer Rust up, and how consistent is its uptime?

Offline at this moment: ClaytonServer Rust. Last seen 5 days 12 hours ago. 0% is its uptime for the last 4 full days, 0 of 96 hours. The earliest Rust Analytics saw it was 9 October 2026.

Tags & Filters

What is the meaning of the tags on ClaytonServer Rust?

These tags are published by ClaytonServer Rust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature ClaytonServer Rust?

These Rust Analytics lists include ClaytonServer Rust: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join ClaytonServer Rust?

The console route: start Rust, press F1, enter client.connect 163.5.171.75:28017. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.